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sycarion
17th June 2008, 02:42 AM
From this post (http://www.boardgamegeek.com/article/2375724#2375724)

ToyVault is a legitimate company and this is a real offer. So, I put together my five page sketch.

Anyone interested in a review or playtesting?

In some ways, it is like Microlite20. It's short like RISUS, but I've only read through the RISUS rules once or twice. Basically d6 vs d6 is the mechanic, and things can get scatological quickly.

Let me know if you are interested. Email me or post here.

BTW Barrok, I've got MUSE close to being finished. I'm creating some items and weapons and trying to work it out to be consistent. I'll let you know.

olstar18
17th June 2008, 06:10 AM
This sounds like fun. Gotta have trojan rabbit shot for catapults, holy handgrenades, make shift offic supply swords, and you must have a spell called funniest joke in the world.

sycarion
17th June 2008, 06:27 AM
This sounds like fun. Gotta have trojan rabbit shot for catapults, holy handgrenades, make shift offic supply swords, and you must have a spell called funniest joke in the world.

Oh yes, there is the trebuchet that can launch anything. (Ducks, Cows, Trojan animals of all kinds.)

They are limiting it to the Grail for now, but I did include paying for an argument. It's how you spend hero points or action points. One argument gets you 1 re-roll, a course of ten gives you a +10 bonus to one roll or best of ten rolls. (Narrator's option, you can roleplay the argument.)

One skill is How Not to Be Seen. From the Grail, another is "Fire Enchantment". Fire Enchantment cannot be used to attack anyone unless they are trying Not to Be Seen.

Another is Counting to Three. If no one in the party can count to three, 3 and 4 do not exist. Rolls of 3 or 4 are treated as 0. Any other ramification is up to the narrator. Bwa ha ha.

My favorite, though, is Answer a Question with a Question. A character with this skill, if successful, will plunge the loser into the Gorge of Eternal Peril.

Scorch
17th June 2008, 09:32 AM
Must be careful with my actions, I have the Holy hand grenade of Antioch in my Paranoia game :D

olstar18
17th June 2008, 06:47 PM
If your going to put in not being seen then you need the spell why not to be seen.

sycarion
17th June 2008, 10:43 PM
Tell me what you think, good and bad.

Python RPG (http://www.sycarion.com/Python_RPG.pdf)

Barrok
18th June 2008, 07:55 AM
As a Python fan, I will be looking at this later.. I must admit the whole idea of using anything from The Holy Grail or The Life of Brian could be funny though I wonder if it would be a one trick pony with people just trying to get in as many Python Quotes as possible. I am keeping a very open mind over it.


Nearly finished MUSE? Well done - i'd love to have a look at it when it is all completed. I love reading games, I may never play them but I seem to collect a lot of games at present.

Firefox15
18th June 2008, 08:14 AM
I can just picture it now- a bunch of monty python fans getting totally plastered trying to play the game, but winds up just trying to out do the others with one liners from the movies. "I FART IN YOUR DIRECTION!" (the french soldiers who always show up and mess with Arthur's head when he goes to Gods Castle in the middle of nowhere and the other castle that i am not sure of the name.

sycarion
18th June 2008, 01:50 PM
As a Python fan, I will be looking at this later.. I must admit the whole idea of using anything from The Holy Grail or The Life of Brian could be funny though I wonder if it would be a one trick pony with people just trying to get in as many Python Quotes as possible. I am keeping a very open mind over it.

It could be a one trick pony. I mean, how do you write an adventure where everyone knows the outcome, encounters, dialogue, and ramifications? I guess it could end up like Spamalot - some things change, but the basic story is the same.

In Spamalot, Launcelot marries Prince Herbert.

Anyway, if I get the contract (unlikely, but you never know unless you try, right?) I plan on writing an adventure for Gawain and the Green Knight. Maybe I can finally use my degree for something useful. (Medieval British Literature, non-Chaucer was my focus)

I like the idea of adding Sir Lucan, Bedevere's brother. I mean, both could argue over a 'banana-shaped' earth or something like that.

Nearly finished MUSE? Well done - i'd love to have a look at it when it is all completed. I love reading games, I may never play them but I seem to collect a lot of games at present.

After I bought G3G and Stuff! from BTRC, it helped move things along. Feats of strength are not a list of Dead Lift weights, but rolled actions. Swords are based on Punch damage. (This simplifies weapons, but it's not on the site yet)Normal attribute is 4 instead of 3.

I haven't incorporated those things into the online version, yet, but the wiki for rules is:

http://www.sycarion.com/mnemosyne/pmwiki.php/MUSE/MUSE

I'll let you know. Feel free to comment about progress so far.

xaotik1
18th June 2008, 11:26 PM
If making a Monty Python game, you will definitely need to include more than just the Holy Grail. Not only are there 13 or so Flying Circus dvds out there, you have Life of Brian, Meaning of Life, etc to add in, making the game span time and space as much as anything you've ever played before.

How many hp does a black knight actually have? How exactly do you make rules concerning a Norwegian Blue? Will everyones lingo mesh? Just how funny is that walk, and how would you compare it to the fellow down the street? Are these relevant questions, or will I meet my end at the hands of a band of rampaging grannies?

While I am sure it will be entertaining to play once or twice, I fear that the complete lack of sensible rules may end up being a detriment to the game. Then again, by adding in too many rules, you lose the Pythonesque feel to the game . . .we shall see. . .

sycarion
19th June 2008, 12:52 AM
If making a Monty Python game, you will definitely need to include more than just the Holy Grail. Not only are there 13 or so Flying Circus dvds out there, you have Life of Brian, Meaning of Life, etc to add in, making the game span time and space as much as anything you've ever played before.

How many hp does a black knight actually have? How exactly do you make rules concerning a Norwegian Blue? Will everyones lingo mesh? Just how funny is that walk, and how would you compare it to the fellow down the street? Are these relevant questions, or will I meet my end at the hands of a band of rampaging grannies?

While I am sure it will be entertaining to play once or twice, I fear that the complete lack of sensible rules may end up being a detriment to the game. Then again, by adding in too many rules, you lose the Pythonesque feel to the game . . .we shall see. . .

I understand the dilemma. I own BTRC's Guns!Guns!Guns! and EABA Stuff! I'm a gearhead at heart. Just how many hit points does the Black Beast of AARGH! do?

The limitation on the Grail setting was set by the publisher. (They have the rights to make the game, too.) They said maybe expansion will come later. I agree, though, that it cannot be limited.

I decided that it needed to be a bit more like RISUS a less like D20. The object of the game is almost an improvisational theather type of feel, so any heavy rules will cause a strain. However, I did ignore combat, and it needs to be in there, if for nothing else but the Black Knight.

I decided that the Narrator is the arbiter of reality. But even then, you can pay to have an argument. Bwa ha ha.

Still, I wonder how folks will come up with new things. I considered adding the books of first and second ordances. I hope to add Gawain and the green knight. We'll see I guess.

What did you think of the rules so far?

xaotik1
19th June 2008, 02:05 AM
The rules that you are using are fine for a normal rpg. . .I'm just not sure how well they will adapt to Python. Have you ever looked over the Toon RPG? It's from the mid 80's, but it seems to me that the set up would be much easier to work with using that system.

It's really simple, and allows an amazing amount of freedom for each character. Basicly just 4 stats: strength, speed, smarts, and shtick. The first three are self explanatory, the last is what would be the fun part. The system was designed to allow you to create cartoon characters, and the shtick is the part that allows you to get flattened and still walk around, drop anvils from the sky, pull out firecrackers, etc. . . Each stat would have a number of skills associated with it. The actual form the character took was pretty much anything from a floating hammer to cats, mice, dancing string. . . .whatever you could think up. It'd probably take a minimum of work to transform it into something for the Grail setting, though getting a copy might be a bit rough.