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brekkers
16th June 2008, 05:15 PM
So, I wanted to learn how to make NPCs with the new 4e system...so I picked up one of my old cool NPCs called Karrath Grayweave. He lives within Crown, of course, a member of the Queen's champions, a true adventurer and explorer. Originally, Karrath was a wizard wielding a longsword, but with a new system, new possibilities. The warlock class actually fits well with his darker side, and yeah, Karrath has a dark side even though he is good aligned.

Here are his statistics;


Karrath Grayweave
Level 13 Warlock
Medium Humanoid (Human)
Initiative +6; Senses Perception +8
Hp 118; Bloodied 59; Healing Surges 2 (29)
AC 21; Fortitude 24; Reflex 26; Will 26
Speed 6
¤ Morningstar +2 (standard; at-will) ¤ Weapon
+17 vs AC; 1d10+7 damage
¤ Eldritch Blast (standard; at-will) ¤ Arcane, Implement
Ranged 10; +14 vs Reflex; 1d10+8 damage
¤ Dire Radiance (standard; at-will) ¤ Arcane, Fear, Implement, Radiant
Ranged 10; +13 vs Fortitude; 1d6+7 radiant damage; if the target moves nearer to you on its turn, it takes an additional 1d6+7 radiant damage
¤ Eyebite (standard; at-will) ¤ Arcane, Charm, Implement, Psychic
Ranged 10; +14 vs Will; 1d6+8 psychic damage; if hit, you are invisible to the target until the start of your next turn
Encounter powers: Coldfire Vortex, Frigid Darkness
Daily power: Summons of Khirad
Utility powers: Dark One's Own Luck, Shadow Form


Alignment Good; Languages Crownspeak (Common), Atolain (Elven)
Class Features Eldritch Blast, Eldritch Pact (Star), Warlock's Curse
Skills Arcana +14, History +14, Thievery +11
Str 15 (+8); Dex 11 (+6); Wis 14 (+8)
Con 14 (+8); Int 17 (+9); Cha 17 (+9)
Equipment morningstar +2

Here are my problems with making NPCs, based on the DMG page187;

Do I add all the human traits?
What about feats?

Also, I am not liking the new stat block, lacking too many features.

- Brek