Mew
15th February 2005, 05:31 PM
Anvil
Summoning/Trickery
Spell level: 5 Brd/ 4 Trickery
Components: S, M
Casting Time: 1 round
Range: 50 ft.
Area: 10X10 square
Duration: instantaniouse
Saving Throw: Ref
Spell Resistance: No
This spell causes a 16 tonne anvil to fall form the sky. When targeting the caster determins what 10x10 area where he wishes it to land. The caster than makes a touch attack AC 20, to determin if the Anvil hits. A sucessful hit indicates tha anvil fell on the space desired. If the attack roll failed roll randomly to see where the anvil landed (use the largest scale grenade like scatter rules). Any individual caught beneath the anvil's landing area must make a Ref save (as a spell save of appropriate DC) or take 5D20 points of subdual damage. This damage automaticly heals at a rate of 1 point per round. While underneath the anvil a trapted individual can attempt to crawl out form under the anvil Escape Artist (DC= to save DC). A trapted creature with the burrow ability can escape in 2 rounds.
Material components: a small masterwork anvil (500gp value, 1Kg wt.), wich is thrown into the air at casting.
Summoning/Trickery
Spell level: 5 Brd/ 4 Trickery
Components: S, M
Casting Time: 1 round
Range: 50 ft.
Area: 10X10 square
Duration: instantaniouse
Saving Throw: Ref
Spell Resistance: No
This spell causes a 16 tonne anvil to fall form the sky. When targeting the caster determins what 10x10 area where he wishes it to land. The caster than makes a touch attack AC 20, to determin if the Anvil hits. A sucessful hit indicates tha anvil fell on the space desired. If the attack roll failed roll randomly to see where the anvil landed (use the largest scale grenade like scatter rules). Any individual caught beneath the anvil's landing area must make a Ref save (as a spell save of appropriate DC) or take 5D20 points of subdual damage. This damage automaticly heals at a rate of 1 point per round. While underneath the anvil a trapted individual can attempt to crawl out form under the anvil Escape Artist (DC= to save DC). A trapted creature with the burrow ability can escape in 2 rounds.
Material components: a small masterwork anvil (500gp value, 1Kg wt.), wich is thrown into the air at casting.