tzor
12th February 2005, 02:03 AM
(This spell was designed for a magic item that I was thinking of called a “coat of arms.” It’s been a busy week for me and so most of my work was limited to thought experiments while commuting from and to work.)
Conjuration (Creation) Force
Level: Brd 2, Clr 2, Wiz/Sor 2
Components: VS
Casting Time: 1 Standard Action
Range: Touch
Target: Creature Touched
Duration: 1 min/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No
When the spell is cast eight arms bearing small arms (short swords, hand axes) form around the person touched their shoulders facing the person touched and ending in a small obscuring mist, and their weapons pointed out in defense of the person touched.
The arms can be used in two modes. In full defense mode, the arms block all incoming attacks and give the person touched a +4 deflection bonus. In partial defense mode, the arms only give a +2 deflection bonus, but allow for up to 8 attacks of opportunity. The attacks however are made with a BAB of 0, and only do 1d6 points of damage. The type of damage done can be randomly determined, as some arms will have swords, some axes, and others will have maces. The critical level is x2 for bludgeoning, x3 for slashing or 18-20/x2 for piercing, so determining the damage type before the attack roll is necessary.
Conjuration (Creation) Force
Level: Brd 2, Clr 2, Wiz/Sor 2
Components: VS
Casting Time: 1 Standard Action
Range: Touch
Target: Creature Touched
Duration: 1 min/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No
When the spell is cast eight arms bearing small arms (short swords, hand axes) form around the person touched their shoulders facing the person touched and ending in a small obscuring mist, and their weapons pointed out in defense of the person touched.
The arms can be used in two modes. In full defense mode, the arms block all incoming attacks and give the person touched a +4 deflection bonus. In partial defense mode, the arms only give a +2 deflection bonus, but allow for up to 8 attacks of opportunity. The attacks however are made with a BAB of 0, and only do 1d6 points of damage. The type of damage done can be randomly determined, as some arms will have swords, some axes, and others will have maces. The critical level is x2 for bludgeoning, x3 for slashing or 18-20/x2 for piercing, so determining the damage type before the attack roll is necessary.