MindForge
9th June 2008, 07:04 PM
Okay. I just found an interesting thread at Wizards and decided to post here too. Sometimes getting people to RP is difficult. Let's say you bring out your big bad and you want some RP and Billy over there decides he is going to say "No, he doesn't say that because I shoot him in the mouth with my crossbow." There are other instances where you want to really push the characters to RP. I inadvertently did it one day on a whim in a single game session. I created a way to inspire players to step it up a notch; the Head of Conan. Sometimes, I have players who don't want to rp sometimes and bringing out the head really wakes them up and puts a reward out there.
Here is my post from the Wizards forum.
I have a token that is used in my games now and for awhile. I like to call it the +2 Head. It is a Conan head from an action figure, it was a He-Man head for awhile. It was used on the fly a long time ago and now it just stuck.
I award the token for great RP and it can be used for any reason and makes a natural number naturally higher. So a natural 18-19 becomes a natural 20. The head also grants an action point to the character. If someone doesn't use the head soon I just take it away and set it in the middle of the table.
Sometimes at the beginning of a scene I will set the head in the center of the table and basically create a competition to get that head. I also award bonus XP for winning the head in these RP challenges along with an action point and the +2 bonus. When the head is used the character still gets to keep the action point... and now the rules actually work with me to get rid of the action point via the extended rest which really makes me want to use the head more. Now, my players cannot stack up the action points for their characters and might even RP more than they do now.
You know what setting that head in the middle of the table really does though. It says, no if you just attack this guy with that head in the middle of the table I will use it for him. Because I will use the head for the enemy if I deem that this RP challenge was not met to my satisfaction or if one of the characters pull the classic "No, he doesn't because I shoot him with my crossbow." I say, he takes the head... and spends an action point. He also gets the +2 for the fight.
By the way, the +2 must be announced ahead of time. I used to let players use it after a roll... but it was too powerful that way. So I allow the action point that you get to keep and the +2 bonus that you get for turning in the head. You get to keep the action point.
Another note...
Conan's Sword... I have a small Conan sword that went with a figurine. I keep this sword in reserve. It might come out once every few sessions. If a player manages to make the game table lose it with laughter via RP he gets the sword for the rest of the session unless someone can manage to do the same (which I have never seen happen). I have discovered that this can never really be planned and is always the product of a funny idea and a perfect RP opportunity.
The Conan sword grants +1 on all actions while the player possesses it. This is a natural increase so that it actually increases the die's natural number say from 19-20. I only let them keep it for a session or if late in the session they can have it for the first half of the next session.
Here is my post from the Wizards forum.
I have a token that is used in my games now and for awhile. I like to call it the +2 Head. It is a Conan head from an action figure, it was a He-Man head for awhile. It was used on the fly a long time ago and now it just stuck.
I award the token for great RP and it can be used for any reason and makes a natural number naturally higher. So a natural 18-19 becomes a natural 20. The head also grants an action point to the character. If someone doesn't use the head soon I just take it away and set it in the middle of the table.
Sometimes at the beginning of a scene I will set the head in the center of the table and basically create a competition to get that head. I also award bonus XP for winning the head in these RP challenges along with an action point and the +2 bonus. When the head is used the character still gets to keep the action point... and now the rules actually work with me to get rid of the action point via the extended rest which really makes me want to use the head more. Now, my players cannot stack up the action points for their characters and might even RP more than they do now.
You know what setting that head in the middle of the table really does though. It says, no if you just attack this guy with that head in the middle of the table I will use it for him. Because I will use the head for the enemy if I deem that this RP challenge was not met to my satisfaction or if one of the characters pull the classic "No, he doesn't because I shoot him with my crossbow." I say, he takes the head... and spends an action point. He also gets the +2 for the fight.
By the way, the +2 must be announced ahead of time. I used to let players use it after a roll... but it was too powerful that way. So I allow the action point that you get to keep and the +2 bonus that you get for turning in the head. You get to keep the action point.
Another note...
Conan's Sword... I have a small Conan sword that went with a figurine. I keep this sword in reserve. It might come out once every few sessions. If a player manages to make the game table lose it with laughter via RP he gets the sword for the rest of the session unless someone can manage to do the same (which I have never seen happen). I have discovered that this can never really be planned and is always the product of a funny idea and a perfect RP opportunity.
The Conan sword grants +1 on all actions while the player possesses it. This is a natural increase so that it actually increases the die's natural number say from 19-20. I only let them keep it for a session or if late in the session they can have it for the first half of the next session.