MindForge
6th June 2008, 09:07 AM
Here is a fun one. A level 2 solo kobold. He is just built off of the monster manual kobold dragonshield and the templates for save berserker and battle champion added to him. He is a mean little stomper and he is meant to have a bunch of minion cutters (1 hp) with him.
Kobold Berserker Battleshield
Kobold Dragonshield Level 2 Brute [Savage Berserker, Battle Champion]
Small natural humanoid XP 125
Initiative +4 Senses Perception +2; darkvision
HP 92; Bloodied 46
regeneration 5
AC 20; Fortitude 22, Reflex 15, Will 15; see also trap sense
Resist 5 (damage type of the dragon served)
Speed 5
Short Sword (standard; at-will) Weapon
+7 vs. AC; 1d6 + 3 damage, and the target is marked until the end of the next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will) The kobold dragonshield shifts 1 square.
Mob Attack
The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Battle lord tactics
The battle champion and its allies deal an extra 1d6 damage against enemies that the battle champion flanks.
Battle talent
The battle champion can score critical hits on attack rolls of natural 19 and 20.
Inspiring Assault
Whenever it scores a critical hit, the battle champion and all allies within 5 squares of it regain hit points equal to one-half the battle champion’s level.
Murderous Frenzy
The savage berserker gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; at will)
The savage berserker makes a basic melee attack.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +5, Stealth +7, Thievery +7
Str 14 (+3) Dex 13 (+2) Wis 12 (+2)
Con 12 (+2) Int 9 (+0) Cha 10 (+1)
Equipment scale armor, heavy shield, short sword
Tactics: Well, there are none really. I would not use too many other kobolds with him due to the fact that he is a solo - unless your characters are level 3 or 4. This guy goes out and pounds skulls.
Use his dragonshield tactics to shift out of the way of flankers and rogues, utilize his shift ability as a minor action, if he drops an opponent let him spend the action point right there if able, if not use it as soon as possible. He should be using savage rebuke often. Use it every time he is able. Also keep in mind that he regenerates. This will really matter at these low levels.
This enemy should be used only if your party has their tactics down together already. He is difficult and should drop a few of the players, especially because he is able to strike back when hit.
Kobold Berserker Battleshield
Kobold Dragonshield Level 2 Brute [Savage Berserker, Battle Champion]
Small natural humanoid XP 125
Initiative +4 Senses Perception +2; darkvision
HP 92; Bloodied 46
regeneration 5
AC 20; Fortitude 22, Reflex 15, Will 15; see also trap sense
Resist 5 (damage type of the dragon served)
Speed 5
Short Sword (standard; at-will) Weapon
+7 vs. AC; 1d6 + 3 damage, and the target is marked until the end of the next turn.
Dragonshield Tactics (immediate reaction, when an adjacent enemy shifts away or an enemy moves adjacent; at-will) The kobold dragonshield shifts 1 square.
Mob Attack
The kobold dragonshield gains a +1 bonus to attack rolls per kobold ally adjacent to the target.
Shifty (minor; at-will)
The kobold shifts 1 square.
Trap Sense
The kobold gains a +2 bonus to all defenses against traps.
Battle lord tactics
The battle champion and its allies deal an extra 1d6 damage against enemies that the battle champion flanks.
Battle talent
The battle champion can score critical hits on attack rolls of natural 19 and 20.
Inspiring Assault
Whenever it scores a critical hit, the battle champion and all allies within 5 squares of it regain hit points equal to one-half the battle champion’s level.
Murderous Frenzy
The savage berserker gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.
Savage Rebuke (immediate reaction, when hit by a melee attack; at will)
The savage berserker makes a basic melee attack.
Alignment Evil Languages Common, Draconic
Skills Acrobatics +5, Stealth +7, Thievery +7
Str 14 (+3) Dex 13 (+2) Wis 12 (+2)
Con 12 (+2) Int 9 (+0) Cha 10 (+1)
Equipment scale armor, heavy shield, short sword
Tactics: Well, there are none really. I would not use too many other kobolds with him due to the fact that he is a solo - unless your characters are level 3 or 4. This guy goes out and pounds skulls.
Use his dragonshield tactics to shift out of the way of flankers and rogues, utilize his shift ability as a minor action, if he drops an opponent let him spend the action point right there if able, if not use it as soon as possible. He should be using savage rebuke often. Use it every time he is able. Also keep in mind that he regenerates. This will really matter at these low levels.
This enemy should be used only if your party has their tactics down together already. He is difficult and should drop a few of the players, especially because he is able to strike back when hit.