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azkul
2nd February 2005, 11:53 PM
Dwarven Battlerager

Requirements

Race: Dwarf
Skills: Jump 8 ranks
BAB +5
Feats: Unarmed Strike, Improved Unarmed Strike
Class features: Battle Jump
Level - Base Attack Bonus - Fort Save - Ref Save - Will Save
1____________+1___________+2________+0_______+2
2____________+2___________+3________+0_______+3
3____________+3___________+3________+1_______+3
4____________+4___________+4________+1_______+4
5____________+5___________+4________+1_______+4

Special Abilities

1. Endurance, Bonus Feat
2. Rage
3. Improved Unarm Strike
4. Improved Grapple
5. Extra Rage


Battleragers are dwarves whos favorite weapon is themselves...They wear all metal armor (or studded leather) with sharpened ridges and large spikes. Anyone who strikes them with a short melee weapon (dagger, etc...) take damage equal to the attackers str bonus +d6 points from the armors spikes. Their main form of attack is to charge the enemy and launch themselves onto their enemy and then begin to shake (resembling) convulsions, cutting their enemy to pieces. Battleragers also wear metal gloves with spiked knuckles.

Abilitiy descriptions....At 1st, 5th, and 9th level Battleragers get a bonus feat from the fighers list of bonus feats.

At 2nd level Battleragers gain the ability to rage as barbarian

Battle Jump
Prerequisites: Jump: 5+ ranks
Benefit: You can execute a charge by simply dropping from a height of at least 5 feet above your opponent. For example, a ledge 10 feet above the floor of a cavern would suffice for jumping on a Medium-sized creature, while a ledge 15 feet high is required for a jumping on a Large creature. You can’t jump from more than 30 feet above your opponent, nor can you effectively Battle Jump while under the influence of a fly or levitate spell or effect, as you have to hurl yourself down on your foe.
If you hit, you can choose either to deal double damage with a melee weapon or natural attack or to attempt a trip attack. You are treated as one size category larger than normal if you try to trip your opponent with the Battle Jump. After you attack, you take falling damage as normal for the distance you jumped. You are entitled to a Jump check (DC 15) to take less damage, as if you had fallen 10 feet less than you actually did. If you fail this Jump check, you fall prone 5 feet from your opponent.
You can also use Battle Jump to begin a grapple attempt instead of making a normal attack. If you do, you are treated as one size category larger than normal for the first grapple check following the battle jump.
Normal: Anybody can try to jump down on an enemy, but it is not considered a charge, and they do not gain double damage or the size bonus for the ensuing attack

At 7th level gain Multi-attack, can attack with both body and hands at no extra penalty

At 8th level: Controlled rage....can start and stop rage at will

I need lots of help on this Prestige Class

This post has been edited by Stormwalker: Jan 30 2005, 12:36 PM

Ark
3rd February 2005, 12:29 AM
This is a neat idea, but it seems a little underpowered. And what do you mean by At 7th level gain Multi-attack, can attack with both body and hands at no extra penalty[/b]?

What does that mean? I know there is a feat multiattack, but it is a monsterfeat which lessens the penalties to attack rolls provoked by making more than two natural attacks in one round. Might want to clarify what you mean by that.

I would also put greater rage in there somewhere, probably level 10, there seems to be a blank there.

Battlejump looks a lot like Bounding Charge in the new feats section. You might want to look that up for some reference.

Ths hit dice is d12 right?

Overall, this is a good class.

azkul
3rd February 2005, 12:52 AM
I was refering to the monsters feat, i need to recheck my feats and replace that one, thank you for bringing that up...yes hd is d12...greater rage would be good, i was wanting something for 10 but was not sure what to put there. Have you ever read the R.A. Salvatore books with Drizzt, and Bruenor if so you might recognize this class...It is modeled after Pwent.

azkul
3rd February 2005, 12:55 AM
Thank you Acolyte...You are right about the battle spikes...I do not however have a copy of the phb...for the fighers progression, but should the progression of a prestige class mimic the fighter class? they will be higher level already in order to take the PrC....I will make changes though, thank you

Ark
3rd February 2005, 12:58 AM
Actually no you don't have to copy and paste from fighter, not for prestige classes. Prestige classes just go by base attack, secondary attacks aren't listed. So in this case you could just list +1 to +10, and no need for the /+x.

Ark
3rd February 2005, 01:07 AM
This seems a bit underpowered to begin with, I don't think lowering the BAB would be a wise decision. Besides this is a combat-based class, a high attack bonus is necessary.

azkul
3rd February 2005, 01:07 AM
Thank you for the explanation on BAB...could you look and see since i cut it to 5 levels, what you think

Ark
3rd February 2005, 01:09 AM
I don't think cutting it into 5 levels was a good idea. Rage and Greater rage are far too close together, that actually has made the class overpowered instead.

If you change it to a level 5 class, you'd probably need to get rid of greater rage, if you keep it a level 10 class, you can keep it.

Ark
3rd February 2005, 01:14 AM
I agree with Aco on this one, an additional rage per day would do better in this class. 5 levels just isn't enough to advance from Rage to Greater rage, 10 levels was more appropriate for that.

Battlejump looks a lot like the Bounding Charge feat, except that you can do it with a fall rather than just a jump. If its at least a little different, it can be made a class ability although it works very well as a featl. But for the sake of making the class unique, you could always make it a class feature.

azkul
3rd February 2005, 01:26 AM
made changes, i had made battle jump a class feature. but forgot to remove it from the feat listing,

Ark
14th February 2005, 02:35 AM
Looks good. Although, you might want to switch Improved Unarmed Strike and put it before Improved Grapple since it is a prerequisite to it.

azkul
14th February 2005, 02:40 PM
Well you know Ark, that happens sometimes when you don't have the books to look at when you are doing these kinds of things.... :lol:

Thank you for pointing that out for me

Ark
16th February 2005, 12:39 AM
LOL, no problem, I do it all the time. Good job. I like the class.