azkul
2nd February 2005, 11:53 PM
Dwarven Battlerager
Requirements
Race: Dwarf
Skills: Jump 8 ranks
BAB +5
Feats: Unarmed Strike, Improved Unarmed Strike
Class features: Battle Jump
Level - Base Attack Bonus - Fort Save - Ref Save - Will Save
1____________+1___________+2________+0_______+2
2____________+2___________+3________+0_______+3
3____________+3___________+3________+1_______+3
4____________+4___________+4________+1_______+4
5____________+5___________+4________+1_______+4
Special Abilities
1. Endurance, Bonus Feat
2. Rage
3. Improved Unarm Strike
4. Improved Grapple
5. Extra Rage
Battleragers are dwarves whos favorite weapon is themselves...They wear all metal armor (or studded leather) with sharpened ridges and large spikes. Anyone who strikes them with a short melee weapon (dagger, etc...) take damage equal to the attackers str bonus +d6 points from the armors spikes. Their main form of attack is to charge the enemy and launch themselves onto their enemy and then begin to shake (resembling) convulsions, cutting their enemy to pieces. Battleragers also wear metal gloves with spiked knuckles.
Abilitiy descriptions....At 1st, 5th, and 9th level Battleragers get a bonus feat from the fighers list of bonus feats.
At 2nd level Battleragers gain the ability to rage as barbarian
Battle Jump
Prerequisites: Jump: 5+ ranks
Benefit: You can execute a charge by simply dropping from a height of at least 5 feet above your opponent. For example, a ledge 10 feet above the floor of a cavern would suffice for jumping on a Medium-sized creature, while a ledge 15 feet high is required for a jumping on a Large creature. You can’t jump from more than 30 feet above your opponent, nor can you effectively Battle Jump while under the influence of a fly or levitate spell or effect, as you have to hurl yourself down on your foe.
If you hit, you can choose either to deal double damage with a melee weapon or natural attack or to attempt a trip attack. You are treated as one size category larger than normal if you try to trip your opponent with the Battle Jump. After you attack, you take falling damage as normal for the distance you jumped. You are entitled to a Jump check (DC 15) to take less damage, as if you had fallen 10 feet less than you actually did. If you fail this Jump check, you fall prone 5 feet from your opponent.
You can also use Battle Jump to begin a grapple attempt instead of making a normal attack. If you do, you are treated as one size category larger than normal for the first grapple check following the battle jump.
Normal: Anybody can try to jump down on an enemy, but it is not considered a charge, and they do not gain double damage or the size bonus for the ensuing attack
At 7th level gain Multi-attack, can attack with both body and hands at no extra penalty
At 8th level: Controlled rage....can start and stop rage at will
I need lots of help on this Prestige Class
This post has been edited by Stormwalker: Jan 30 2005, 12:36 PM
Requirements
Race: Dwarf
Skills: Jump 8 ranks
BAB +5
Feats: Unarmed Strike, Improved Unarmed Strike
Class features: Battle Jump
Level - Base Attack Bonus - Fort Save - Ref Save - Will Save
1____________+1___________+2________+0_______+2
2____________+2___________+3________+0_______+3
3____________+3___________+3________+1_______+3
4____________+4___________+4________+1_______+4
5____________+5___________+4________+1_______+4
Special Abilities
1. Endurance, Bonus Feat
2. Rage
3. Improved Unarm Strike
4. Improved Grapple
5. Extra Rage
Battleragers are dwarves whos favorite weapon is themselves...They wear all metal armor (or studded leather) with sharpened ridges and large spikes. Anyone who strikes them with a short melee weapon (dagger, etc...) take damage equal to the attackers str bonus +d6 points from the armors spikes. Their main form of attack is to charge the enemy and launch themselves onto their enemy and then begin to shake (resembling) convulsions, cutting their enemy to pieces. Battleragers also wear metal gloves with spiked knuckles.
Abilitiy descriptions....At 1st, 5th, and 9th level Battleragers get a bonus feat from the fighers list of bonus feats.
At 2nd level Battleragers gain the ability to rage as barbarian
Battle Jump
Prerequisites: Jump: 5+ ranks
Benefit: You can execute a charge by simply dropping from a height of at least 5 feet above your opponent. For example, a ledge 10 feet above the floor of a cavern would suffice for jumping on a Medium-sized creature, while a ledge 15 feet high is required for a jumping on a Large creature. You can’t jump from more than 30 feet above your opponent, nor can you effectively Battle Jump while under the influence of a fly or levitate spell or effect, as you have to hurl yourself down on your foe.
If you hit, you can choose either to deal double damage with a melee weapon or natural attack or to attempt a trip attack. You are treated as one size category larger than normal if you try to trip your opponent with the Battle Jump. After you attack, you take falling damage as normal for the distance you jumped. You are entitled to a Jump check (DC 15) to take less damage, as if you had fallen 10 feet less than you actually did. If you fail this Jump check, you fall prone 5 feet from your opponent.
You can also use Battle Jump to begin a grapple attempt instead of making a normal attack. If you do, you are treated as one size category larger than normal for the first grapple check following the battle jump.
Normal: Anybody can try to jump down on an enemy, but it is not considered a charge, and they do not gain double damage or the size bonus for the ensuing attack
At 7th level gain Multi-attack, can attack with both body and hands at no extra penalty
At 8th level: Controlled rage....can start and stop rage at will
I need lots of help on this Prestige Class
This post has been edited by Stormwalker: Jan 30 2005, 12:36 PM