View Full Version : Skill checks!
brekkers
29th May 2008, 07:12 PM
Lets see, whenever you need to make a skill check, use this dice roller; http://invisiblecastle.com/roller/, and post the result here!
Honestly, I wouldn't mind it if you just rolled a real dice at your home, however, lets see if this works, if not, we'll switch.
- Brek
TiFFman
1st June 2008, 10:22 AM
http://invisiblecastle.com/roller/view/1612281/
Spellcraft check on the coin
brekkers
1st June 2008, 12:42 PM
I am pretty sure I said the coin wasn't magical, but that the door in the back was...or at least had a magical aura on it. That aura is abjuration.
- Brek
dragonfire
1st June 2008, 01:13 PM
http://invisiblecastle.com/roller/view/1612306/
Knowledge History check on coin.
brekkers
1st June 2008, 01:58 PM
You remember a legend of a king from a faraway kingdom called Kormynia. He invited a bard to stay at his hall, to tell stories and entertain the court. The bard became a friend of the king's, however, one day, the king's advisor, a knight named Galthared, found his liege lord, dead in his bed. He opened the mouth to see if he was actually dead, and found on his tongue...a single black coin!
The story paints the picture that it was the bard who acted as an assassin of a feuding kingdom...the black coin is a symbol of death and also of revenge and hate.
You dont remember all the details of the legend.
Zombie-slag
1st June 2008, 03:55 PM
Sleight of hand (1d20+3=22) (http://invisiblecastle.com/roller/view/1612351/)
To slip a few coin in Belka's brazier without her noticing before I follow the fat merchant. (whatever the price of what I drank, plus another gp.)
Move Silently (1d20 4=19) (http://invisiblecastle.com/roller/view/1612355/)
To follow the fat merchant and look for anything interesting without being noticed.
Zombie-slag
1st June 2008, 04:30 PM
Listen check (1d20 1=5) (http://invisiblecastle.com/roller/view/1612376/)
To listen to the merchants mumblings. let me know when I can roll again.
Sense motive (1d20 1=16) (http://invisiblecastle.com/roller/view/1612378/)
Sense motive on the merchant, judge of character.
Zombie-slag
1st June 2008, 05:20 PM
I'm going to start posting my rolls within my own thread, its getting confusing coming back here every time.
TiFFman
1st June 2008, 10:25 PM
*Deleted post*
Got confused on the rolls. Ignore this post :P
brekkers
2nd June 2008, 12:33 AM
You are free to follow Zombie's example and post your rolls in your threads, as long as you keep it simple, so as not to disturb the story.
- Brek
TiFFman
2nd June 2008, 05:10 AM
http://invisiblecastle.com/roller/view/1612902/
Spellcraft on door behind bar
TiFFman
2nd June 2008, 08:51 PM
http://invisiblecastle.com/roller/view/1613530/
Spellcraft on coin aura
(Yay! what a nice roll :P)
TiFFman
3rd June 2008, 07:08 PM
Spot check
http://invisiblecastle.com/roller/view/1614424/
(Woot!)
Listen check
http://invisiblecastle.com/roller/view/1614426/
dragonfire
3rd June 2008, 10:05 PM
Hide check=19
http://invisiblecastle.com/roller/view/1614615/
TiFFman
3rd June 2008, 10:20 PM
http://invisiblecastle.com/roller/view/1614633/
Hide check = 12
TiFFman
3rd June 2008, 11:02 PM
http://invisiblecastle.com/roller/view/1614675/
Initiative = 4 + 1 = 5
http://invisiblecastle.com/roller/view/1614676/
Knowledge (History) = 20
dragonfire
4th June 2008, 12:32 AM
Knowledge = 9
http://invisiblecastle.com/roller/view/1614743/
Initiative = 23
http://invisiblecastle.com/roller/view/1614747/
brekkers
4th June 2008, 11:58 AM
The initative is as follows;
Volak 23
Cloaked man 8
Kulzet 5
Feel free to post your actions, dragonfire!
- Brek
brekkers
4th June 2008, 12:00 PM
Kulzet, you are not entirely sure, but you think that perhaps the creature you heard speak, could perhaps be a...githyanki, or a tiefling.
- Brek
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