PDA

View Full Version : Easter Bunny


Barrok
20th January 2005, 09:00 PM
Easter Bunny
Type: Small Outsider
Hit Die: 11d8 + 11
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30ft
AC: 22 (+2 Dex +10 Natural)
Attacks: Bite +11/+6
Damage: 2d4+1
Face/Reach: 5'*5'/5'
Special Attacks: Thrown Eggs
Special Qualities: Spell Like Abilities, DR 20/+2, SR 20
Saves: Fort +10 Ref +9 Will+7
Abilities: Str 12 Dex 15 Con 13 Int 12 Wis 10 Cha 18
Skills: Hide 12+, Jump 15+, Spot 10+
Feats: Combat Reflexes, Improved Initiative, Track
Climate/Terrain: Anywhere
Organisation: Solitary
Challenge: 10
Treasure: Double Standard (all chocolate eggs)
Alignment: Neutral Good
Advancement: N/A

The Easter Bunny brings joy to millions of children leaving chocolate decorated eggs for them. Always a fiigure of joy he has a no nonsense attitude to all those who would try to steal his chocolate goodies and pelts all offenders with his "special" eggs. Though in melee combat death awaits you with big pointy teethies!!

Thrown Eggs (EX): The easter Bunny deluges a target area with hardened eggs causing 6d6 bludgeoning damage to all in a 10'r. Range 50'. Reflex save for half damage (17DC). Cab be used 1 every 4 rounds
Spell Like Abilities (SP): Dimension Door 5/day, Invisability 3/day, Plane Shift 1/day, Teleport without Error 3/day
Damage Resistance (EX): The easter bunny is impervious to most weapon soaking up the first 20 points of damage unless it is enchanted at +2 or higher.