HumanFighter all the way
26th May 2008, 05:27 AM
Hey
My genius GM cousin is freaking brilliant as a GM. He doesnt use any world or quest supplements or anything and has created a world and everything in it all on his lonesome. It is brilliant.
Anyway so he also found this little feat combination that was quite devistating. Ok. So try a bit of-
Combat Reflexes combined with Improved Trip.
A high dex is brilliant with Combat reflexes so if you have a 16 dex fighter tripping up to 3 people with attacks of opportunity that is very handy. Also if the trip attempt is successful then there is a free attack.
Now if that is used with a reach weapon on a fighter it is very handy. A Large sized fighter with a reach weapon is the best of all though.
I found the best combination for a more rounded battle character, if your GM allows you to have Large sized characters, an ogre monk. The combat reflexes and improved trip come free aswel as high strength. It is a very powerful character. The ability to avoid or resist magical spells with the good saves and simply trip any troublesome fighters before they get within striking distance puts it ahead on the battle field....now all i need to find is a way to make it work in a talking situation!
I may have left something out but im fairly sure its a damn good character. Please challenge me!!! haha
My genius GM cousin is freaking brilliant as a GM. He doesnt use any world or quest supplements or anything and has created a world and everything in it all on his lonesome. It is brilliant.
Anyway so he also found this little feat combination that was quite devistating. Ok. So try a bit of-
Combat Reflexes combined with Improved Trip.
A high dex is brilliant with Combat reflexes so if you have a 16 dex fighter tripping up to 3 people with attacks of opportunity that is very handy. Also if the trip attempt is successful then there is a free attack.
Now if that is used with a reach weapon on a fighter it is very handy. A Large sized fighter with a reach weapon is the best of all though.
I found the best combination for a more rounded battle character, if your GM allows you to have Large sized characters, an ogre monk. The combat reflexes and improved trip come free aswel as high strength. It is a very powerful character. The ability to avoid or resist magical spells with the good saves and simply trip any troublesome fighters before they get within striking distance puts it ahead on the battle field....now all i need to find is a way to make it work in a talking situation!
I may have left something out but im fairly sure its a damn good character. Please challenge me!!! haha