Barrok
8th January 2005, 09:43 PM
Divine Maelstrom
Enchantment
Level: Epic
Spellcraft DC: 120
Components: V, S, M, XP
Casting Time: 5 minutes
Range: long 400' + 40' per Level
Area: 1mile + 1/4mile per level
Duration: 1 hour per level
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
The cleric summons a force of its angry god which rampages through the land in the apparrel of a mighty storm (same as create storm) The rains buffet the land but also all arcane users within the area are drained of their spells, all magical items must save or be perminantly drained of their power. The only items safe are Artefacts/relics. The stroms draining effects do not hamper divine magic, in fact it has the reverse effect where all divine magic has an increased DC of 4.
Material Component:- The head of an arcane spell user (at least 10th level) burnt over a fire made of rare incense (worth 10000gp)
XP cost:- 20000
Enchantment
Level: Epic
Spellcraft DC: 120
Components: V, S, M, XP
Casting Time: 5 minutes
Range: long 400' + 40' per Level
Area: 1mile + 1/4mile per level
Duration: 1 hour per level
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
The cleric summons a force of its angry god which rampages through the land in the apparrel of a mighty storm (same as create storm) The rains buffet the land but also all arcane users within the area are drained of their spells, all magical items must save or be perminantly drained of their power. The only items safe are Artefacts/relics. The stroms draining effects do not hamper divine magic, in fact it has the reverse effect where all divine magic has an increased DC of 4.
Material Component:- The head of an arcane spell user (at least 10th level) burnt over a fire made of rare incense (worth 10000gp)
XP cost:- 20000