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Barrok
8th January 2005, 03:35 PM
Coconut Shy
Conjuration
Level: Sor/Wis 2
Components: V, S, M
Casting Time: 1 action
Range: Short 25ft + 5ft/2 level
Duration: Instantaneous
Saving Throw: Special
Spell Resistance: Yes

The caster creates 1 coconut every 3 levels after 1st (1st,4th,7th,10th,13th,16th) Max of 6 coconuts. These hardend nuts float above the casters head ready to be launched at a target (as normal missile attack) upto 3 can be launched at one target per round. The cocnuts cause 1d6 points of damage and there is 25% chance that the target must save other wise be dazed (as per condition)for 1d3 rounds.

The cocunuts must be used in 5 rounds or they dissappear.

Material Component:- A coconut husk

Skurvy
18th January 2005, 01:54 PM
I would either drop the damage slightly or put the level up, a possible total of 3d8 for a 2nd level spell seems quite high. Maybe drop it to 1d6 each - oh, and put a note saying how long the daze effect lasts, whether it be 1 round, 1d2, 1d4, whatever :)

For comparison, Melf's Acid Arrow does only 2d4/per round and is 2nd level.

Skurvy

Sonon
23rd January 2005, 11:42 PM
this is funny lol