View Full Version : Weapon Mist
dragonfire
14th May 2008, 06:40 AM
Weapons with this enchantment will appear to have a grayish mist rolling off of them. This enchantment can only be placed on slashing and piercing weapons. In the case of a melee weapon when swung the mist forms a second weapon which hits directly after the physical weapon for same amount of damage, the difference is the mist will bypass the any AC. When placed on a ranged weapon the enchantment will create a second projectile which will also bypass the wearers AC. Only the physical weapon can Crit, the mist weapon cannot Crit.
Example: A long sword with the Mist enchantment. When swung the actual blade will do 1D8 dmg to AC and the Mist will bypass AC and do 1D8 dmg to HP.
The Mist enchantment can also be empowered by adding other enchantments to it. When an additional enchantment is added it the Mist enchantment will absorb it into itself, giving it additional effects. The color of the Mist will change color according to the additional enchantments that are placed on it.
Example: A long sword with the Mist and Frost enchantment. The sword will do 1D8 dmg to AC and the Frost Mist blade will do 1D8 dmg +1D6 from the frost directly to HP.
The two blades will hit simultaneously so if the physical blade strikes then the Mist blade will also strike but if the physical blade misses then the Mist blade will also miss.
MindForge
14th May 2008, 07:46 AM
I would do something to somehow limit this. Maybe make it a ghost touch type of attack instead. As this ability sits it is more powerful than a vorpal weapon in my opinion.
A. It always works and it always hits if you hit, meaning a critical hit with every attack basically/
B. If it hits and doesn't bypass AC then you still hit with one (basically a ranged touch attack) and it transfers any extra abilities.
As this stands, I would never allow it in my games due to the sheer combinations that can be achieved with it. I mean, imagine a crit fiery burst on an opponent (and fiery burst doesn't really cost that much). You would be instantly killing things because you would basically deal some pretty massive damage.
My Solution
I would give it a ghost touch attack, using the same die roll that deals an extra die of damage +1 for every magical effect that is on the weapon. other than this power.
dragonfire
14th May 2008, 08:12 AM
I should have specified with this enchantment only the actual weapon will crit not the mist can not crit. A flame burst long sword will do 1D8 normal dmg + 1D6 fire dmg on a crit it will do 1D8 X2 normal dmg and 1D10 fire damage. With this weapon a normal hit will do 1D8 normal + 1D8 fire and on a crit it will do 1D8 X2 but it will still only do 1D8 fire dmg. The only thing that I can see that makes this powerful is that the mist will bypass AC and go straight for hitpoints. So of course this isnt ment for a low level campaign. I hope this clarifies what I was going for.
Firefox15
14th May 2008, 08:24 AM
i agree with MF that this needs to be limited some, because if your not careful youll be knocking out opponents when your other party peeps wont get the kill shot, cause you keep knocking them out. and theyll become irritated that you are wielding this great weapon that does all that damage and doesnt leave any for them.
so with that being said, I think you should modify the mist to a ghost touch where the opponent either gets stunned, envelops them with mist for 1d10 or a hit to their modifiers of -1
MindForge
14th May 2008, 08:27 AM
Yeah you clarified it a little more. What would the adjustment be?
Think about these things;
bane, holy, unholy (would these deal 4d6)
do they have to save twice for disruption?
does it carry an additional ki strike from ki focus?
what about vicious? (would it deal 4d6 and 2d6 to you)
I think that this ability becomes complicated at this point and breaking down the other weapon enhancements in order to know what effects carry might be difficult.
I like the idea of carrying that second hit but you might want create a better mechanic for delivery. Great idea and I would like to see it tuned. That's just me though.
dragonfire
14th May 2008, 08:36 AM
I originally had thought of this enchantment to go hand in hand with elemental enchantments and posion, but to clarify more to you question. Once Mist has been added to the weapon the actual weapon its self does not hold the enchantment only the mist weapon does.
MindForge
14th May 2008, 09:39 AM
That is actually a good idea dragon.
dragonfire
14th May 2008, 09:42 AM
That is actually a good idea dragon.
Im glad you like it, I am having a bit of a hard time figuring out the enchantment level for this and what the cost would be.
MindForge
14th May 2008, 09:49 AM
Items like this are unique and hard to price. You have to figure out what spells could apply to create the effects.
Barrok
15th May 2008, 05:28 AM
I would gauge the price to be something along the +1 to +2 added in, probably +1 as you are dependant on an elemental attack to be couple with it
So a +1 Longsword w/ Frost and Weapon Mist
would cost the same as a +3 weapon
now you could alter the ability again to be something like this
Fire Shroud - Weapon Mist
On command your weapon blazes with flames and blistering unearthly heat.
When you make an attack if the die roll beats the touch attack AC score the target creature takes 1d4 points of fire damage whether the weapon itself actually physically causes damage. This power can only be used on slashing or piercing weapons.
Price +1
The lesser amount of damage counters the touch attack AC - thus +1, and as written you could make up a few other elemental mist weapons with similar rules - the ones which may need more definition and different pricing structure would be if you brought in ability drain, negative levels, poins, disease etc
dragonfire
15th May 2008, 05:43 AM
I would gauge the price to be something along the +1 to +2 added in, probably +1 as you are dependant on an elemental attack to be couple with it
The mist enchantment is not dependent on another enchantment, you can use the mist enchantment by itself. When used by its self its just as if two weapons are hitting simultaniously. When other enchantments are placed on the weapon those other enchantment enpower the mist enchantment instead of the actual weapon its self.
So a Long Sword with mist would do 1D8 + 1D8 but with the frost or fire it would do 1D8 + 1D8 frost or fire or what ever the enchantment is. in case of a non elemental or posion enchantment, like disrupting or holy/unholy it the sword would do 1D8 then the mist enchantment would do 1D8 + the damage from the extra enchantment.
MindForge
15th May 2008, 06:29 AM
I would actually put this as high as +6 perhaps because of the sheer combo capabilities and bypassing armor effects. At least rank it with brilliant energy.
Firefox15
15th May 2008, 06:54 AM
The mist enchantment is not dependent on another enchantment, you can use the mist enchantment by itself. When used by its self its just as if two weapons are hitting simultaniously. When other enchantments are placed on the weapon those other enchantment enpower the mist enchantment instead of the actual weapon its self.
So a Long Sword with mist would do 1D8 + 1D8 but with the frost or fire it would do 1D8 + 1D8 frost or fire or what ever the enchantment is. in case of a non elemental or posion enchantment, like disrupting or holy/unholy it the sword would do 1D8 then the mist enchantment would do 1D8 + the damage from the extra enchantment.
so Im confused here, the base damage of a long sword would be 1D8 then the extra damage is coming from the fire enchantment of 1d8 and an additional 1d8 of damage from the mist. cause you kinda lost me with this does this and that does that, and not putting it simply in the second part. am i right in saying that the mist and the fire or frost enchantments are secondary hits to the long sword?? so the long sword hits then the other hits come and then are tallied up??? if the long sword misses its target, does the others miss as well?? i wanted to bring this stuff to your attention dragon, before you lose someone else and try to fill in what i brought up.
dragonfire
15th May 2008, 07:13 AM
so Im confused here, the base damage of a long sword would be 1D8 then the extra damage is coming from the fire enchantment of 1d8 and an additional 1d8 of damage from the mist. cause you kinda lost me with this does this and that does that, and not putting it simply in the second part. am i right in saying that the mist and the fire or frost enchantments are secondary hits to the long sword?? so the long sword hits then the other hits come and then are tallied up??? if the long sword misses its target, does the others miss as well?? i wanted to bring this stuff to your attention dragon, before you lose someone else and try to fill in what i brought up.
the way it works is the mist enchantment basically creates a second weapon made of mist, and when used the hit simultaniously. the mist hits for the same dmg as the weapon so a long sword would do 1D8 and the mist will do 1D8. Now if an additional enchantment is placed on the weapon beyond the mist, the mist enchantment absorbs the additional enchatment making it more powerfull. So you add frost to it as will then the sword will still do normal 1D8 but the mist blade will do 1D8 plus the amount of damage from the additional enchantment. I hope I had clarified that for you. and to your second question. the to weapons hit simultaniously so if the physical sword hits so does the mist blade but if it misses they both miss. The nice thing is while the normal weapon has to go through AC the mist weapon will bypass the AC completly. If you have anymore questions do ask. Im affraid im not always good at explaining things.
Firefox15
15th May 2008, 08:23 AM
so basically it would read out like: base long sword damage + (combination of mist + other enchantment or enchantments)= total damage done by all?
do if you rolled the die for base damage for an 8 then you add that score to the scores of the other rolls, i.e would be 6 for the second roll and 7 for the third one. then you add it together and get the total hit points of 24 hit points against the opponent.
is this a correct estimation???
dragonfire
15th May 2008, 08:28 AM
so basically it would read out like: base long sword damage + (combination of mist + other enchantment or enchantments)= total damage done by all?
do if you rolled the die for base damage for an 8 then you add that score to the scores of the other rolls, i.e would be 6 for the second roll and 7 for the third one. then you add it together and get the total hit points of 24 hit points against the opponent.
is this a correct estimation???
both will strike at same BAB, first attack will do 1D8 to AC or HP if its through AC, then second will bypass AC and hit straight to HP 1D8 + dmg from other enchantments.
Firefox15
15th May 2008, 08:33 AM
so simply put, the mist and other enchantments do the same damage as the base roll??
dragonfire
15th May 2008, 08:42 AM
so basically it would read out like: base long sword damage + (combination of mist + other enchantment or enchantments)= total damage done by all?
do if you rolled the die for base damage for an 8 then you add that score to the scores of the other rolls, i.e would be 6 for the second roll and 7 for the third one. then you add it together and get the total hit points of 24 hit points against the opponent.
is this a correct estimation???
Ok now I understand. you have to roll for each damage. First roll you get an 8, thats 8 points to AC or HP if there is no more AC, then the Mist weapon would roll another 1d8 you get 7 + you roll for any additional enchanements, lets say you roll a 4 and add those up for 11. So first strike is for 8 points and second hit is for 11 points for a total if 19. But remember first strike counts against the opponents AC if he has any, and the second strike goes straight to HP
Firefox15
15th May 2008, 08:58 AM
yeah, i think now you understand how confusing it was when you first wrote it and after a little prodding, it became clearer to you of what this enhancement needed explaining in simple easy to read directions.
dragonfire
15th May 2008, 09:01 AM
yeah, i think now you understand how confusing it was when you first wrote it and after a little prodding, it became clearer to you of what this enhancement needed explaining in simple easy to read directions.
im going to have to rewrite it, so it can be easier understood
dragonfire
15th May 2008, 10:06 AM
I rewrote the original text. Hopefully it clears up any confusion. If further clarification is needed let me know. Im still trying to figure out price for this. I know the price will vary depending on number of enchantment placed on it.
Firefox15
15th May 2008, 07:29 PM
it reads a lot better then how you had it before. as of right now, i dont see a need for further clarification, unless someone else sees something that needs to be changed.
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