Firefox15
7th May 2008, 05:57 AM
OOC- not sure if this goes here but let me know. Not really good at stating thing out, but will do a general overlay.
Once Reversal of Fortune is cast by the player it cuts the opponents hit die by half while doubling the casters hit die. It lasts for 1d10 rounds, but if it fails to hit then the casters hit die is then cut in half as a result and possibly takes a hit in either constitution or charisma, not sure where the spell would fall under.
For example: a paladin with a hit die of 2d6 is is getting demolished by a stronger creature or what ever with a hit die of 3d10 is in his or her way then that opponents damage is cut in half and now the paladin is tossing a hit die of 3d12.
There will be a bit of math involved in it to figure out the hit die halving or doubling, sorry but once figured out it could be a critical spell if used at the right time. I think this could be used by any class, but those classes like fighters or barbarians should either get training or pick up ranks in classes that allow the player to cast spells to make it work.
Once Reversal of Fortune is cast by the player it cuts the opponents hit die by half while doubling the casters hit die. It lasts for 1d10 rounds, but if it fails to hit then the casters hit die is then cut in half as a result and possibly takes a hit in either constitution or charisma, not sure where the spell would fall under.
For example: a paladin with a hit die of 2d6 is is getting demolished by a stronger creature or what ever with a hit die of 3d10 is in his or her way then that opponents damage is cut in half and now the paladin is tossing a hit die of 3d12.
There will be a bit of math involved in it to figure out the hit die halving or doubling, sorry but once figured out it could be a critical spell if used at the right time. I think this could be used by any class, but those classes like fighters or barbarians should either get training or pick up ranks in classes that allow the player to cast spells to make it work.