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Firefox15
7th May 2008, 05:57 AM
OOC- not sure if this goes here but let me know. Not really good at stating thing out, but will do a general overlay.



Once Reversal of Fortune is cast by the player it cuts the opponents hit die by half while doubling the casters hit die. It lasts for 1d10 rounds, but if it fails to hit then the casters hit die is then cut in half as a result and possibly takes a hit in either constitution or charisma, not sure where the spell would fall under.

For example: a paladin with a hit die of 2d6 is is getting demolished by a stronger creature or what ever with a hit die of 3d10 is in his or her way then that opponents damage is cut in half and now the paladin is tossing a hit die of 3d12.


There will be a bit of math involved in it to figure out the hit die halving or doubling, sorry but once figured out it could be a critical spell if used at the right time. I think this could be used by any class, but those classes like fighters or barbarians should either get training or pick up ranks in classes that allow the player to cast spells to make it work.

Barrok
7th May 2008, 06:08 AM
for such a spell to exist taking HD and giving them is a bit of math nightmare....

you could go the way of a creature gains so many negative levels - the caster gains + something temporary hit points and + something to attack and save rolls for an hour/ a couple of minute etc

now if this seems okay by you. I could whip something up really quickly.

Firefox15
7th May 2008, 07:37 AM
ok, what about the creature getting a -2 on attack rolls while the caster gains +2 on attack rolls + finds a weak spot that the other party members could not find??? This could last for 1d10 minutes x2. would this work??? I would like to see what you come up with, whether its similar or not.

Barrok
7th May 2008, 08:19 AM
okiedokie - a level 3 spell for this

Reversal of Fortune
Necromancy
Level: Cleric 3, Paladin 3
Components: V, S, DF
Casting Time: 1 standard action
Range: short 25ft+5ft/2 levels
Target: I creature
Duration: 1 round per level
Save: Will negates
SR: Yes negates
A dark aura envelopes the target creature drawing a ray of light which replenishes your aura.
When this spell effects the target creature they immediately gain 2 negative levels whilst you gain 2d4 temporary hit points and +2 to all saves for the next hour. Until the duration expires you gain intimate knowledge of the creature's defences and thus all attack and damage rolls against the target creature gain +4 insight bonus.




As a stronger version I might have added that the creature is considered flat footed until the duration ends... but that is very powerful especially if you have mixed rogue and paladin levels together

Firefox15
7th May 2008, 08:26 AM
I agree that this spell can be powerful as the spell caster increases in level and has mixed classes as well.



btw what does v, s, df, and sr mean?? havent gotten into the nitty gritty of D&D and its been ages since i last played.

Barrok
7th May 2008, 08:38 AM
v - verbal component such as a magic word or phrase - "By the white shield of Krytorak the third I twat you with the power of bisdhnati../." or "Phooootooomf" etc

s - somatic component, this is a gesture - could be pointing at the creature.. a complext hand movement etc

df - divine focus - you need your holy symbol


and don't worry about asking such questions.. I don't mind answering them

Firefox15
7th May 2008, 08:43 AM
ok thanks a lot for a helping hand, and no problem