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Barrok
2nd January 2005, 09:46 AM
Galshash Bazooka
A dark metal tube with a ruby stud on one side is all that implies that this is a deadly weapon made by the Galshash mages, a secret order of arcane casters who delight in war. On pressing the stud a ball launches itself out of one of the ends and propels itself to the unerringly target area (range 400') when it detonates all those in a 20' burst radius take 6d6 fire damage, 4d6 Acid Damage, 3d6 Sonic Damage and 1d6 piercing damage. Reflex save (DC19) for half damage. Usable 3/day.

This has been used rarely in wizard duels.


Caster Level 11: Prerequisite; Craft Wondrous Item, Fireball, Melf's Acid Arrow, Lightning Bolt, Shout

Barrok
2nd January 2005, 04:36 PM
hmm having to actually think about this now..

I guess ffor iut to be 3/day it would be akin to a spell encased in a specially conjured metal ball, the detonation is impact. so if people want to take there movement action to catch a spell. it would go BOOM.. BOOm .. BOOM

I think i need to lie down

Knight of Roses
3rd January 2005, 02:48 AM
If I may make some suggestions.

Make this a martial weapon that magically projects iron or stone spheres, 2d6 crushing / 19-20 threat range, 100' range increments. These are very effective in smashing items and inflict +2 points of damage against items.

It can also use wooded spheres but they only do 1d6 damage with 60' range increments.

Reloading is a full action, but can be preformed by a loader. These are usually used by two man teams who alternate firing and loading.

It draws off the firer's life energy to power itself, inflicting 1 point of non-lethal damage per shot.

Moderate Transmutation. CL: 9th. Craft magic Arms and Armor, telekinesis, vampiric touch. Weight: 12 lbs. Cost: 2,500

Ammunition: (iron/stone) 2 lbs (wooden) 1 lb

Then have the ability to make a sphere explosive as an add-on.

I would suggest changing it to:
On impact the sphere explodes, all within 10' take 1d8 piercing damage and those within take 1d4 piercing damage (no save).
The sphere can be set to do 12d6 of either acid, fire or sonic damage in 20' radius, Ref save (DC 16) for half damage.

I see orcish fire teams equipped with these.

Knight of Roses
3rd January 2005, 04:07 AM
While doing three kinds of damage is nifty it is also extremely ineffective in a game sense. For example, if I fire it as written against a creature that has Acid and Fire resistance 10, it takes on average 29 pts of damage, reduced to 5 if the creature makes its save. Equally, if you are trying to blow a hole in a wall, the hardness of the item reduces each of the damage types.

Magically conjured ammunition is fine if you do not mind the limited uses, I was trying to make it usable as a weapon when not firing magical exploding spheres.

A non-magical 'shoulder cannon' version would take considerably more than just a flint and tinder to light it to make it work . . .

Barrok
3rd January 2005, 04:27 PM
I must admit I was writting this not even taking into account damage resistance. I may do a proper rewrite for another bazooka or Howitzer which has different types of energy shells.

Ark
13th January 2005, 07:27 PM
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Barrok
13th January 2005, 07:35 PM
there is a bazooka up in the item section which needs more shells, if anyone fancies writing some