Vivamort
2nd May 2008, 02:13 AM
Earthly Perserve
Transmutation
Level: Clr 2, Drd 2, Ranger 2, Sor/Wiz 2, Earth 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Fort negates (harmless)
Spell Resistance: Yes (harmless)
The subject becomes more resilient to physical damage. The spell grants a +4 enhancement bonus to Constitution, adding the usual benefits to character’s health and stamina.
Arcane Material Component: a pinch of earth or a bit of mud.
Earthly Perserve, Mass
Transmutation
Level: Clr 6, Drd 6, Sor/Wiz 6, Earth 5
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart.
This spell functions like Earthly Perserve, except that it affects multiple creatures.
Transmutation
Level: Clr 2, Drd 2, Ranger 2, Sor/Wiz 2, Earth 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Fort negates (harmless)
Spell Resistance: Yes (harmless)
The subject becomes more resilient to physical damage. The spell grants a +4 enhancement bonus to Constitution, adding the usual benefits to character’s health and stamina.
Arcane Material Component: a pinch of earth or a bit of mud.
Earthly Perserve, Mass
Transmutation
Level: Clr 6, Drd 6, Sor/Wiz 6, Earth 5
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart.
This spell functions like Earthly Perserve, except that it affects multiple creatures.