Barrok
27th April 2008, 01:11 PM
Crag Spire's Pool of Shadows
Magical Location
The tall rocky outcrop known by the locals as Crag Spire has been rumoured to be the site of a great evil which tainted the very foundations of its rock, poisoning and corrupting it to its core. The crag is the home of a vicious pack of fiendish manticores who keep most people away from the hidden pool of shadows at the top of the crag.
Lore: Characters can gain the following about the Pool of Shadows and Crag Spire by making a Knowledge (local) or Knowledge (the Planes) check of the appropriate DC given below.
Knowledge (Local)
DC15. The Crag Spire ishome to a group of fiendish manticores but also they have been seen with a robed figure from time to time commanding them.
DC20. Over a thousand years ago the Crag Spire was the site of a horrendous mass murder. Where a Balor demon ritually sacrificed a hundred kidnapped paladins, filling up a huge recess with blood.
DC25. It is said that this is the Pool of Shadows.
Knowledge (The Planes)
DC15. The Pool of Shadows is an active one way portal to the plane of Shadows, every night except the nights of the full moon.
DC25. During the Full Moon a person can enter the pool and meditate. If they are lucky they become infused with power of shadows. If they are unlucky they become an undead shadow forever guarding the pool until slain.
Description: On top of the Crag Spire is a large deep pool, full of shadowy dark water. On the north side of the pool is a small stone alterwhch is angled down towrds the pool. On it their are two sets of adamant manacles and a central groove which has been stained with a crimson liquid.
Prerequisites: Only a non good character with at least 15 character levels, the ability to cast 3 5th lvel necromancy spells and to have at least 10 ranks in Knowledge (the Planes). If they do not have the above prerequisites then they take 2d6 points of STR damage per round, if the STR falls to 0 or below then they are instantly raised as a shadow, who forever exists to stop anyone using the pool. To draw the power you must walk into the pool and submerge yourself for 1d8 rounds, every round you take 1d3 points of STR damage, if your STR falls below 0 before you get the power then you immediately rise up as a shadow.
When the power has been drawn the pool has no effect on you until the duration of the power has come to an end.
Recharge: The pool can be recharged after 3 months by seven good aligned humans being fully drained of blood into the pool on the night of the new moon. Only by doing this blood sacrifice after at least 3 months can the pool be recharged
Special Abilities: (EX) Adept of Shadow. If the character casts any spell with Shadow or Evil discriptor the spell is counted as being +2 caster level
(SP) Shadow Lord. You may use the following spell like abilities only when you are in at least partial shadow or darker. DC=10+Spell Level + CHA bonus. At will: detect good. 3/day dimension door, ray of enfeeblement, vampire touch. 1/day shadow walk, shadow conjuration - greater.
Duration: This special ability lasts for 30 days.
Aura: Strong Conjuration
Ability Value: 30,000gp
Magical Location
The tall rocky outcrop known by the locals as Crag Spire has been rumoured to be the site of a great evil which tainted the very foundations of its rock, poisoning and corrupting it to its core. The crag is the home of a vicious pack of fiendish manticores who keep most people away from the hidden pool of shadows at the top of the crag.
Lore: Characters can gain the following about the Pool of Shadows and Crag Spire by making a Knowledge (local) or Knowledge (the Planes) check of the appropriate DC given below.
Knowledge (Local)
DC15. The Crag Spire ishome to a group of fiendish manticores but also they have been seen with a robed figure from time to time commanding them.
DC20. Over a thousand years ago the Crag Spire was the site of a horrendous mass murder. Where a Balor demon ritually sacrificed a hundred kidnapped paladins, filling up a huge recess with blood.
DC25. It is said that this is the Pool of Shadows.
Knowledge (The Planes)
DC15. The Pool of Shadows is an active one way portal to the plane of Shadows, every night except the nights of the full moon.
DC25. During the Full Moon a person can enter the pool and meditate. If they are lucky they become infused with power of shadows. If they are unlucky they become an undead shadow forever guarding the pool until slain.
Description: On top of the Crag Spire is a large deep pool, full of shadowy dark water. On the north side of the pool is a small stone alterwhch is angled down towrds the pool. On it their are two sets of adamant manacles and a central groove which has been stained with a crimson liquid.
Prerequisites: Only a non good character with at least 15 character levels, the ability to cast 3 5th lvel necromancy spells and to have at least 10 ranks in Knowledge (the Planes). If they do not have the above prerequisites then they take 2d6 points of STR damage per round, if the STR falls to 0 or below then they are instantly raised as a shadow, who forever exists to stop anyone using the pool. To draw the power you must walk into the pool and submerge yourself for 1d8 rounds, every round you take 1d3 points of STR damage, if your STR falls below 0 before you get the power then you immediately rise up as a shadow.
When the power has been drawn the pool has no effect on you until the duration of the power has come to an end.
Recharge: The pool can be recharged after 3 months by seven good aligned humans being fully drained of blood into the pool on the night of the new moon. Only by doing this blood sacrifice after at least 3 months can the pool be recharged
Special Abilities: (EX) Adept of Shadow. If the character casts any spell with Shadow or Evil discriptor the spell is counted as being +2 caster level
(SP) Shadow Lord. You may use the following spell like abilities only when you are in at least partial shadow or darker. DC=10+Spell Level + CHA bonus. At will: detect good. 3/day dimension door, ray of enfeeblement, vampire touch. 1/day shadow walk, shadow conjuration - greater.
Duration: This special ability lasts for 30 days.
Aura: Strong Conjuration
Ability Value: 30,000gp