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Barrok
24th April 2008, 09:34 PM
Mountain Heart
Magical Location

In the oldest mountains known to any of the major races there are cave complexes which lead deep within the mountain to a huge open central cave which is lined with unearthly unknown vibrant green stones which glisten with a calming radiance. In the centre of the room is a pulsing 2ft in diameter green stone orb levitating 3 ft off the floor. The orb is immovable.

Lore: Characters can gain the following about a Mountain Heart by making a Knowledge (nature) check of the appropriate DC given below.
DC15. Mountain Hearts are natural occurring large caves with green gem covered walls reflecting the radiance of a central levitating orb made from an unknown stone.
DC20. Only Dwarves and Gnomes can touch the sphere without harm
DC25. Those touching it are attuned to the mountain itself and gain power whilst on it.

Description: The room of the mountain heart is normally larger than 40ft * 40ft with the light coming from the central orb but it reflecting so many times off the many faceted walls that the room is well illuminated.

Prerequisites: Only Dwarves and Gnomes with at least 7 character levels and 5 or more ranks in Knowledge (nature) can draw forth the power. Anyone else not fulfilling the criteria must make a fort save (DC17) or be turned to stone. If they are turned to stone they must make another fort save (DC16) as if still alive or explode into a thousand pieces, thus needing True Resurrection to bring them back from the dead. All those within 20ft of a shattering statue take 6d6 points of piercing damage from the blast, ref save (DC16) for half damage.

Recharge: The sphere loses its radiance when drained and only becomes radiant again after 1 year has passed.

Special Ability: (SU) 3/day whilst on the mountain you have attuned to the mountain heart on, you can cloak yourself in a cloud of dust and stone, which circulates around you at a vast speed for up to as many rounds as you have character levels. You gain a +6 deflection bonus to AC and you are counted as partially concealed with a 20% miss chance of attacks hitting you. If anyone enters the space you occupy when the power is active they take 1d6 points of piercing damage per round.

Duration: This special ability lasts for 30days.

Aura: Strong Abjuration

Ability Value: 6,000gp