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Barrok
27th December 2004, 07:52 PM
The Fist
This large mace has a huge silver head shaped into a clenched fist. Down its long cold iron shaft there are 4 gems – an onyx, a diamond, an emerald and an opal. Many large good churches make these fine weapons for their bravest warriors as a symbol of power, respect and divine grace. The mace itself is counted as a +2 Mace. Upon pressing one of the gems it confers different powers. (Only one power can be used at a time)
Onyx – The mace head blazes with fire for 3 rounds – count mace as a Flaming weapon 3/day.
Diamond – The mace shines with holy power for 3 rounds - - count as a disrupting weapon also it has light (as per spell CL10). 3/day
Emerald – The mace phases in and out of existence for 3 rounds – count as Ghost Touched. 3/day
Opal – Pressing the opal and swinging the mace around the wielder’s head causes the person to teleport a short distance – Treat as Dimension Door (CL12) 3/day

Caster Level 12: Prerequisites; Craft Magical Arms and Armour, Craft Wondrous Item, Dimension Door, Etherealness, Disrupt Undead, Burning Hands

Barrok
28th December 2004, 09:17 AM
I must admit I have been reminesing over my old comic books of yore. Jiust you wait for my ghost rider motorcycle (well in high fantasy oit would be a helfire obsidian stead) or the potion of stretchiness (a la Mr Fantastic). actually that could be good potion.

*starts thinking*