k-raov
15th March 2008, 06:13 PM
So, i'm one of those people who prefer to play either average or below-average characters in a majority of the games I play. I mean, playing above-average characters is great sometimes, but to me, it gets kinda old fast. So, while mulling over the whys of this one day, I had an idea pop into my head. I'd like to get some others' opinions of it.
The game would be D&D 3.5, and the party would consist of 5 pre-made characters: a Fighter, Cleric, Rogue, Wizard, and one more that i haven't decided on. However, here's the catch:
Fighter Stats: Str 8-9, Dex 10, Con 8-9, Int 15-16, Wis 14-15, Cha 10
Rogue ": Str 9-10, Dex 7-8, Con 15-16, Int 10, Wis 7-8, Cha 10
Cleric ": Str 10, Dex 15-16, Con 12, Int 9, Wis 8-9, Cha 9
Wizard ": Str 15-16, Dex 12, Con 10, Int 8-9, Wis 10, Cha 7-9
You get the idea. The completely useless attributes are the ones that are the primary focus of the character. This game can be set in any setting you like (I was leaning towards Faerun or something to that extent).
Now, why run this game? Well, I think that it would contribute to a more non-linear style of play in that the characters will have to work through things differently than they would with a standard attribute spread. For instance, the Fighter won't really have the ability to just wade into combat all nilly-willy, just as the Wizard won't be able to just sit from the sidelines and toss spells. I think that it would cause the players themselves to actually learn alternate ways to play their characters.
Thoughts, opinions?
wEs
The game would be D&D 3.5, and the party would consist of 5 pre-made characters: a Fighter, Cleric, Rogue, Wizard, and one more that i haven't decided on. However, here's the catch:
Fighter Stats: Str 8-9, Dex 10, Con 8-9, Int 15-16, Wis 14-15, Cha 10
Rogue ": Str 9-10, Dex 7-8, Con 15-16, Int 10, Wis 7-8, Cha 10
Cleric ": Str 10, Dex 15-16, Con 12, Int 9, Wis 8-9, Cha 9
Wizard ": Str 15-16, Dex 12, Con 10, Int 8-9, Wis 10, Cha 7-9
You get the idea. The completely useless attributes are the ones that are the primary focus of the character. This game can be set in any setting you like (I was leaning towards Faerun or something to that extent).
Now, why run this game? Well, I think that it would contribute to a more non-linear style of play in that the characters will have to work through things differently than they would with a standard attribute spread. For instance, the Fighter won't really have the ability to just wade into combat all nilly-willy, just as the Wizard won't be able to just sit from the sidelines and toss spells. I think that it would cause the players themselves to actually learn alternate ways to play their characters.
Thoughts, opinions?
wEs