CountFalchiezVander
12th March 2008, 03:12 AM
Elf Orc traits:
+4 str, +2 dex, -2 con, -2 int, -2 wis, -2 cha
Low light vision
Immunity to magical sleep effects
Entitled to a search check for a secret/concealed door.
Favored class: barbarian/wizard
Dwarven orc:
+4 str, +2 con, -2 int, -2 wis, -4 cha
Low light vision
Stonecutting: A +2 racial bonus on search for unusual stone work
Stability: +4 vs. bull rush and trip
A +2 bonus against poison
A +2 bonus to craft checks involving stone or metal working
Favored Class: Barbarian/fighter
Halfling Orc:
+2 str, +2 dex, -2 int, -2 wis, -2 cha
small
+2 to climb, jump, and move silently
Low light vision
+1 racial bonus to all saving throws
+2 racial bonus to listen
Favored class: barbarian/rogue
Kobold Orc:
+2 dex, -2 con, -2 int,
low light vision
+1 natural armor
small
favored class: sorcerer/barbarian
Gnome orc
+2 str, +2 con, -2 int, -2 wis, -2 cha
small
low light vision
+2 to listen checks
favored class: barbarian/bard
Elf dwarf
+2 dex, -2 cha
low light vision
+2 racial bonus vs. spells
immunity to magical sleep effects
Favored Class: fighter/wizard
Elf halfling
-2 str, +4 dex, -2 con
small
low light vision
+1 to all saving throws
Immunity to magical sleep
+2 to listen search and spot
favored class: rogue/wizard
Elf Gnome:
-2 str, +2 dex
low light vision
small
immunity to magical sleep
+2 to listen search and spot
1/day: speak with animals
cha of at least 10: 1/day – dancing lights, ghost sound, prestidigitation
Favored class: wizard/bard
Elf Kobold:
-4 str, +4 dex, -4 con
small
+1 natural armor
low light vision
+2 to listen, search and spot
immunity to magical sleep
+2 vs. enchantments
favored class: wizard/sorcerer
dwarf gnome
-2 str, +4 con, -2 cha
small
low light vision
+2 vs. poisons
+2 versus spells
+2 on appraise checks
Stability
Favored class: fighter/bard
Dwarf halfling
-2 str, +2 dex, +2 con, -2 cha
+ 1 to fort saves
+3 to all will saves
low light vision
small
+ 2 to climb and jump skills
favored class: fighter/ rogue
dwarf kobold
-4 str, +2 dex, -2 cha
low light vision
small
+1 natural armor
+ 2 bonus vs. poisons and spells
favored class: fighter/sorcerer
Gnome halfling
-4 str, +2 dex, +2 con
small
low light vision
+1 to all saving throws
+2 to listen checks
+2 to jump, climb and move silently
1/day: dancing lights, ghost sound, prestidigitation
favored class: bard/rogue
Gnome kobold
-6 str, +2 dex,
small
low light vision
+2 to listen checks
+1 natural armor
1/day: speak with animals
if Cha is 10 + then 1/day: dancing lights, ghost sound, prestidigitation
favored class: bard/sorcerer
Halfling kobold:
-6 str, +4 dex, -2 con
small
low light vision
+1 natural armor
+2 to listen, climb, jump, and move silently
+1 on all saving throws
favored class: rogue/sorcerer
Any thoughts by my players?
+4 str, +2 dex, -2 con, -2 int, -2 wis, -2 cha
Low light vision
Immunity to magical sleep effects
Entitled to a search check for a secret/concealed door.
Favored class: barbarian/wizard
Dwarven orc:
+4 str, +2 con, -2 int, -2 wis, -4 cha
Low light vision
Stonecutting: A +2 racial bonus on search for unusual stone work
Stability: +4 vs. bull rush and trip
A +2 bonus against poison
A +2 bonus to craft checks involving stone or metal working
Favored Class: Barbarian/fighter
Halfling Orc:
+2 str, +2 dex, -2 int, -2 wis, -2 cha
small
+2 to climb, jump, and move silently
Low light vision
+1 racial bonus to all saving throws
+2 racial bonus to listen
Favored class: barbarian/rogue
Kobold Orc:
+2 dex, -2 con, -2 int,
low light vision
+1 natural armor
small
favored class: sorcerer/barbarian
Gnome orc
+2 str, +2 con, -2 int, -2 wis, -2 cha
small
low light vision
+2 to listen checks
favored class: barbarian/bard
Elf dwarf
+2 dex, -2 cha
low light vision
+2 racial bonus vs. spells
immunity to magical sleep effects
Favored Class: fighter/wizard
Elf halfling
-2 str, +4 dex, -2 con
small
low light vision
+1 to all saving throws
Immunity to magical sleep
+2 to listen search and spot
favored class: rogue/wizard
Elf Gnome:
-2 str, +2 dex
low light vision
small
immunity to magical sleep
+2 to listen search and spot
1/day: speak with animals
cha of at least 10: 1/day – dancing lights, ghost sound, prestidigitation
Favored class: wizard/bard
Elf Kobold:
-4 str, +4 dex, -4 con
small
+1 natural armor
low light vision
+2 to listen, search and spot
immunity to magical sleep
+2 vs. enchantments
favored class: wizard/sorcerer
dwarf gnome
-2 str, +4 con, -2 cha
small
low light vision
+2 vs. poisons
+2 versus spells
+2 on appraise checks
Stability
Favored class: fighter/bard
Dwarf halfling
-2 str, +2 dex, +2 con, -2 cha
+ 1 to fort saves
+3 to all will saves
low light vision
small
+ 2 to climb and jump skills
favored class: fighter/ rogue
dwarf kobold
-4 str, +2 dex, -2 cha
low light vision
small
+1 natural armor
+ 2 bonus vs. poisons and spells
favored class: fighter/sorcerer
Gnome halfling
-4 str, +2 dex, +2 con
small
low light vision
+1 to all saving throws
+2 to listen checks
+2 to jump, climb and move silently
1/day: dancing lights, ghost sound, prestidigitation
favored class: bard/rogue
Gnome kobold
-6 str, +2 dex,
small
low light vision
+2 to listen checks
+1 natural armor
1/day: speak with animals
if Cha is 10 + then 1/day: dancing lights, ghost sound, prestidigitation
favored class: bard/sorcerer
Halfling kobold:
-6 str, +4 dex, -2 con
small
low light vision
+1 natural armor
+2 to listen, climb, jump, and move silently
+1 on all saving throws
favored class: rogue/sorcerer
Any thoughts by my players?