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Barrok
7th March 2008, 03:52 AM
Surfing
A new sport has swept through the warmer southern coastal cities, where people have taken to riding wooden boards in the sea towards the shoreline on the crest of a wave or two. During the time where a person "rides a wave" they ofte3n try to perform a variety or tricks or "Rad Moves" without falling into the water, which is aptly named a "wipe out"
Whilst surfing the character must make certain Balance rolls (to stay on the board) and Tumbling rolls (if performing a trick). In essence it is up to the DM when these rolls must be performed. Balance rolls maybe spaced out a bit more under calmer sea such as every 5 minutes of normal surfing or after a trick. Tumbling rolls though must be performed to see what trick was performed or if indeed you did truly "wipe out"

Balance
Less than 15 rolled – You immediately fall in the water
DC15 – To stay upright on a board under normal conditions
DC20 – To stay upright on a board during storm conditions or after a normal trick.
DC30 – To stay upright on a board during typhoon conditions or after pulling a superior trick.
DC40 – To Stay upright during a tidal wave, hurricane etc or after pulling a "Rad Move"

Tumbling
DC 15 - To attempt a normal trick. e.g. Surfin backwards
DC 25 - To attempt a superior trick. e.g going through the "Green Room"
DC 40 - To attempt a "Rad Move". e.g. a triple back flip

A failure on the DC of tumbling means that you instantly wipe out without even trying a balance check as your trick was unsuccessful. If your trick is successful but your balance check is not, this means that you manage to look cool for about one second before you "wipe out".

As this sport has taken prominence there have been greater board designs and now a few wizards have even started to construct magic boards and surf related spells to aid the surfers.


NB. I apologise to all surfers for simplifying their sport like this especially since I amnot accustomed to surfing myself and have drawn heavily from such distinguished visual aids as The Backyardigans (http://www.imdb.com/title/tt0439349/)(Surf's Up) and the film Point Break. (http://www.imdb.com/title/tt0102685/)
I hope you can forgive me.

MindForge
7th March 2008, 05:28 PM
As a surfer (well I hardly surf anymore), I think that you need to add some truly beneficial stuff to surfing - like a day of surfing gives +2 to social checks with the opposite sex for 2 hours regardless of 'wiping out'. It's the surfing swagger.

a surfboard is also a 2h weapon with a -2 to strike because it is unwieldy. It deals 1d4 damage.

Instead of making balance checks every 5 mins, just have the balance checks occur on wave entry, grabbing the crest, and after each trick. Also, the surfer should heal mental stat ability lost at twice the normal rate. Surfing, like juggling and some other things really help mentally and surfing just makes you happy - even when you wipe.

I used to just paddle out and lay on my board and feel the ocean - really cool. Then when I needed to get wet again... just grab a wave in. Back then, I would also grab a smoke (not the nicotine kind) on the beach and paddle back out... rinse and repeat.

Barrok
7th March 2008, 05:31 PM
I thought about also making differing types of board etc.. thought I must admit I may have to revise these rules which have been written in haste so any contributions are most welcome.. indeedio