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Mask
15th December 2004, 01:23 AM
Seed Swarm
Conjuration
Level: Nature 1, Druid 1
Components: VSM
Casting Time 1 round
Range: self
Effect: personal
Duration: 1 round/lvl
Save Throw: None
Spell Resistance: No

Upon the completion of this spell, the caster is surrounded by a cloud of whirling 'helicopter' seeds. They are in constant movement, filling the air all around the caster in a shifting mass of seeds. This grants the caster concealement. If cast in woodlands, the seeds are both stronger and more numerous, granting the caster a +2 circumstance bonus to AC.

Material Component; a single helicopter seed, thrown into the air as the spell is completed.



Comments on balance?

Tiernon
15th December 2004, 05:22 AM
I was about to suggest it could be used as a weapon as well, it wouldn't cause a lot of damage, but it could effective.

Protecting the caster is easy though. Just have the spell surround the caster say 2-3 feet from his body and they can't come any closer (like a barrier)

Mask
15th December 2004, 06:06 AM
I think the fact that the caster is unaffected can be assumed; if anyone else thinks that it is necessary, I'll add a line in to that effect...
Anyone else have any comments about the level of this spell?

Tiernon
15th December 2004, 06:12 AM
Level 1 sounds fine to me too actually

Mask
15th December 2004, 06:21 AM
Level adjusted...