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Skurvy
15th December 2004, 12:10 AM
Spore Cloud
Conjuration (Creation)
Level: Sor/Wiz 6
Components: V,S,M
Casting Time: 1 standard action
Range: Medium (100ft. + 10 ft./level)
Effect: Cloud spreads in 20-ft. radius, 20 ft ft. high
Duration 1 round/level
Saving Throw: Fortitude partial; see text
Spell Resistance: No

This spell generates a cloud of spores, appearing a dirty brown colour. These spores infect all those within the cloud with a disease of the casters choice, selected from the table below, unless the creature succeeds a Fortitude save (in which case it is sickened as long as it stays within the cloud). The disease has no incubation period, striking immediately. The DC noted is for subsequent saves (use spore cloud's normal save DC for the initial saving throw).

Disease (DC) [Damage]
Blinding Sickness (16) [1d4 Str*]
Cackle Fever (16) [1d6 Wis]
Filth Fever (12) [1d3 Dex and 1d3 Con]
Mindfire (12) [1d4 Int]
Red ache (15) [1d6 Str]
Shakes (13) [1d8 Dex]
Slimy Doom (14) [1d4 Con]
*Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the disease's save DC) or be permanantly blinded.

Holding ones breath does not help, although creatures immune to disease are unaffected. The spore cloud remains stationary, unless blown by a moderate wind, in which case it moves at around 10 feet per round in the direction in which the wind is blowing.

Arcane Material Component: A brown mushroom