shawnrc
1st February 2008, 06:30 AM
Male Orc Cleric 3
Chaotic Good
Strength15(+2)
Dexterity13(+1)
Constitution15(+2)
Intelligence13(+1)
Wisdom16(+3)
Charisma13(+1)
Size:Medium
Height:6' 2", Weight:220 lb
Skin:Green, Eyes:I have just one eye, the other was given in tribute to Gruumsh
Hair:Black; Wavy; Average Beard
Domains: War, orc
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 24
Speed: 30 feet
Armor Class: 18 = 10 +5 [Breastplate] +2 [heavy steel] +1 [dexterity]
Touch AC: 11
Flat-footed: 17
Initiative modifier:+1= +1 [dexterity]
Fortitude save:+5= 3 [base] +2 [constitution]
Reflex save:+2= +1 [base] +1 [dexterity]
Will save:+6= 3 [base] +3 [wisdom]
Attack (handheld):+4= 2 [base] +2 [strength]
Attack (unarmed):+4= 2 [base] +2 [strength]
Attack (missile):+3= 2 [base] +1 [dexterity]
Grapple check:+4= 2 [base] +2 [strength]
Light load:66 lb. or less
Medium load:67-133 lb.
Heavy load:134-200 lb.
Lift over head:200 lb.
Lift off ground:400 lb
Push or drag:1000 lb.
Languages:Common, Goblin, Orc
(Masterwork) Spear [1d8+5, crit x3, range incr 20 ft., 6 lb., piercing]
Heavy Crossbow [1d10+2, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Morning Star [1d8+3, crit x2, 6 lb., Bludgening/Piercing]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Weapon Focus:Spear
Augmented Healing
Combat Casting
Power Attack
Traits:
Focused
Nightsighted
Balance Dex* 1 = +1
Bluff Cha 1 = +1
Climb Str* 2 = +2
Concentration Con 11 = +2+6+1 [focused] +2 Combat Casting
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 1 = +1
Heal Wis 9 = +3+6
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
JumpStr* 2 = +2
Knowledge (religion) Int 7 = +1+6
Listen Wis 2 = +3-1 [focused]
Move Silently Dex* 1 = +1
Search Int 1 = +1
Sense Motive Wis 3 = +3
Spot Wis 2 = +3-1 [focused]
Survival Wis 3 = +3
Swim Str** 2 = +2
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Nightsighted trait: +10 feet on darkvision; -1 on Spot in bright light.
Zero-level Cleric spells:
Detect Magicx2
Resistance x2
First-level Cleric spells:
Light of Lunia (spell compendium 132)
Bless
Summon Monster
Magic Weapon
Second-level Cleric spells:
Spiritual Weapon
Ghost Touch Armor (spell copmpendium 102)
Light of Mercuria (spell compendium 132)
Equipment:
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2
Backpack
Bedroll
Candle
Flint and steel
Lantern (bullseye)
Pouch x1
Rations (1 day) x4
Rope (50', hempen) x1
Waterskins x1
Whetstone
Healer kit
Holy symbol (silver)
Spell component pouch
Chaotic Good
Strength15(+2)
Dexterity13(+1)
Constitution15(+2)
Intelligence13(+1)
Wisdom16(+3)
Charisma13(+1)
Size:Medium
Height:6' 2", Weight:220 lb
Skin:Green, Eyes:I have just one eye, the other was given in tribute to Gruumsh
Hair:Black; Wavy; Average Beard
Domains: War, orc
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 24
Speed: 30 feet
Armor Class: 18 = 10 +5 [Breastplate] +2 [heavy steel] +1 [dexterity]
Touch AC: 11
Flat-footed: 17
Initiative modifier:+1= +1 [dexterity]
Fortitude save:+5= 3 [base] +2 [constitution]
Reflex save:+2= +1 [base] +1 [dexterity]
Will save:+6= 3 [base] +3 [wisdom]
Attack (handheld):+4= 2 [base] +2 [strength]
Attack (unarmed):+4= 2 [base] +2 [strength]
Attack (missile):+3= 2 [base] +1 [dexterity]
Grapple check:+4= 2 [base] +2 [strength]
Light load:66 lb. or less
Medium load:67-133 lb.
Heavy load:134-200 lb.
Lift over head:200 lb.
Lift off ground:400 lb
Push or drag:1000 lb.
Languages:Common, Goblin, Orc
(Masterwork) Spear [1d8+5, crit x3, range incr 20 ft., 6 lb., piercing]
Heavy Crossbow [1d10+2, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Morning Star [1d8+3, crit x2, 6 lb., Bludgening/Piercing]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Weapon Focus:Spear
Augmented Healing
Combat Casting
Power Attack
Traits:
Focused
Nightsighted
Balance Dex* 1 = +1
Bluff Cha 1 = +1
Climb Str* 2 = +2
Concentration Con 11 = +2+6+1 [focused] +2 Combat Casting
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 1 = +1
Heal Wis 9 = +3+6
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
JumpStr* 2 = +2
Knowledge (religion) Int 7 = +1+6
Listen Wis 2 = +3-1 [focused]
Move Silently Dex* 1 = +1
Search Int 1 = +1
Sense Motive Wis 3 = +3
Spot Wis 2 = +3-1 [focused]
Survival Wis 3 = +3
Swim Str** 2 = +2
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Nightsighted trait: +10 feet on darkvision; -1 on Spot in bright light.
Zero-level Cleric spells:
Detect Magicx2
Resistance x2
First-level Cleric spells:
Light of Lunia (spell compendium 132)
Bless
Summon Monster
Magic Weapon
Second-level Cleric spells:
Spiritual Weapon
Ghost Touch Armor (spell copmpendium 102)
Light of Mercuria (spell compendium 132)
Equipment:
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2
Backpack
Bedroll
Candle
Flint and steel
Lantern (bullseye)
Pouch x1
Rations (1 day) x4
Rope (50', hempen) x1
Waterskins x1
Whetstone
Healer kit
Holy symbol (silver)
Spell component pouch