Barrok
11th December 2004, 04:51 PM
<center>I know this needs a lot of tweaking can anyone help please</center>
DUELLISTS
The life of a duellist is one of rich excitement. They are normally high born aristocrats looking for excitement in one to one sword play. Noted for their abilities on and off the duelling courts, many have been swords for hire saving someone’s honour for a suitable amount of gold.
Hit Dice: d8
Requirements
Weapon Focus (longsword or Rapier)
Weapon Specialisation (longsword or Rapier)
Dodge
BAB +4
Class Skills
The Duelist ’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Nobility) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str).
Skill Points at Each Level: 4 + Int
LEVEL BAB FORT REF WIL ABILITIES
1 +1 +0 +1 +0 Expert Parry +1
2 +1 +0 +1 +0 Improved Dodge
3 +2 +1 +2 +1 Expert Parry +2
4 +2 +1 +2 +1 Bonus Feat
5 +3 +2 +3 +2 Expert Parry +3
6 +3 +2 +3 +2 Find Weakness
7 +4 +3 +4 +3 Expert Parry +4
8 +4 +3 +4 +3 Bonus Feat
9 +5 +4 +5 +4 Expert Parry +5
10 +5 +4 +5 +4 Master Of The Sword
Class Features
Expert Parry: This class skill increases every 2nd level after 1st level. When parrying the duellist gains an extra +1 (+2 at 3rd level etc) .
Improved Dodge: at2nd level the duellist gains a +6 dodge bonus to AC
Bonus Feats: At 4th and 8th level the Duellist can choose a bonus feat out of
Blind Fight, Combat Reflexes, Improved Critical (longsword or Rapier), Mobility, Spring Attack, Whirlwind Attack
Find Weakness: At 6th Level the duellist can now hit any creature who needs magic weapons to damage them (even incorporeal) whether they have a magic weapon or not.
Master Of The Sword: At 10th level the duellist has an unearthly bond with his sword. And his art. If at any point the duellist does more damage with his/her sword than the opponents constitution then they must make a Fort save or die.
(DC 10+ Duellist Level + Dex Mod)
DUELLISTS
The life of a duellist is one of rich excitement. They are normally high born aristocrats looking for excitement in one to one sword play. Noted for their abilities on and off the duelling courts, many have been swords for hire saving someone’s honour for a suitable amount of gold.
Hit Dice: d8
Requirements
Weapon Focus (longsword or Rapier)
Weapon Specialisation (longsword or Rapier)
Dodge
BAB +4
Class Skills
The Duelist ’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Nobility) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str).
Skill Points at Each Level: 4 + Int
LEVEL BAB FORT REF WIL ABILITIES
1 +1 +0 +1 +0 Expert Parry +1
2 +1 +0 +1 +0 Improved Dodge
3 +2 +1 +2 +1 Expert Parry +2
4 +2 +1 +2 +1 Bonus Feat
5 +3 +2 +3 +2 Expert Parry +3
6 +3 +2 +3 +2 Find Weakness
7 +4 +3 +4 +3 Expert Parry +4
8 +4 +3 +4 +3 Bonus Feat
9 +5 +4 +5 +4 Expert Parry +5
10 +5 +4 +5 +4 Master Of The Sword
Class Features
Expert Parry: This class skill increases every 2nd level after 1st level. When parrying the duellist gains an extra +1 (+2 at 3rd level etc) .
Improved Dodge: at2nd level the duellist gains a +6 dodge bonus to AC
Bonus Feats: At 4th and 8th level the Duellist can choose a bonus feat out of
Blind Fight, Combat Reflexes, Improved Critical (longsword or Rapier), Mobility, Spring Attack, Whirlwind Attack
Find Weakness: At 6th Level the duellist can now hit any creature who needs magic weapons to damage them (even incorporeal) whether they have a magic weapon or not.
Master Of The Sword: At 10th level the duellist has an unearthly bond with his sword. And his art. If at any point the duellist does more damage with his/her sword than the opponents constitution then they must make a Fort save or die.
(DC 10+ Duellist Level + Dex Mod)