Scorch
4th December 2007, 08:41 PM
Ok heres my PC if theres room, Scrutinise as you wish as its my first time doing a forum adventure.
Name: Tharwin Tharivol
Class: Monk 3
Race: Aquatic Elf
Height: 5"1
Age: 128
Weight: 101lbs
Alignment: Lawful Neutral
Hair: Light Brown
Skin: Tan
Eyes: Sea Green
Deity: Correlon Lorenthian
Stats:
Str.: 15 +2
Dex.: 17 +3
Con.: 17 ++3
Int.: 11 +0
Wis.: 16 +3
Cha.: 11 +0
Vision: Superior Low Light
Base Speeds: Walk 50ft Swim 40ft
BAB: +2
Grapple: +8
Initiative: +3
AC: 16: 10+3+3 (flat =13)
Hit Points: 29
Saves:
Fort: 3+3 =6
Ref: 3+3 =6
Will: 3+3 =6
Weapons:
Unarmed - +4 1d6+2 20/X2
Flurry of Blows - +2/+2 1d6+2 20/X2
Masterwork Quarterstaff - +5 1d6+3 20/x2
Sling: To Hit (30ft) +5 (50ft) +5 (100ft) +3 (150ft) +1 (200ft) -1
Dmg 1d4+2
Skills:
Appraise: +0
Balance: +6
Bluff: +0
Climb: +4
Concentration: +3
Diplomacy: +0
Disguise: +0
Escape Artist: +6
Forgery: +0
Gather Information: +0
Heal: +3
Hide: +3
Intimidate: +0
Jump: +10
Listen: +8
Move Silently: +3
Ride: +3
Search: +2
Sense Motive: +3
Spot: +10
Survival: +3
Swim: +10
Use Rope: +3
Tumble: +7
Languages:
Common (automatic)
Gnome
Elven
Feats/Flaws/Traits:
Improved Grapple
Improved Unarmed Strike
Combat Reflexes
Deflect Arrows
Snatch Arrows
Quick
Racial Abilities:
+2 saving throw against enchantment spells and effects
Elf passing past secret door within 5ft gets a search check
Immunity to magic sleep effects
Gills
No need to make swim checks/ take 10 even if pressured
Class Abilities:
Fast Movement
AC bonus
Flurry of Blows
Evasion
Still Mind (ex) +2 on saves from enchant.
Equipment:
Walking Stick/Quarterstaff
Backpack:
-Bedroll
-50ft Hempen Rope
-Grappling Hook
-Cold Weather Outfit
- 5 days of rations
- 3 torches
- filled waterskin
Pouch:
- 2 Chalk pieces
- Flint & steel
- Signal Whistle
-Sling +10 bullets
equip. weight- 45.7lbs
Resources:
gp-1
sp-4
cp-5
Name: Tharwin Tharivol
Class: Monk 3
Race: Aquatic Elf
Height: 5"1
Age: 128
Weight: 101lbs
Alignment: Lawful Neutral
Hair: Light Brown
Skin: Tan
Eyes: Sea Green
Deity: Correlon Lorenthian
Stats:
Str.: 15 +2
Dex.: 17 +3
Con.: 17 ++3
Int.: 11 +0
Wis.: 16 +3
Cha.: 11 +0
Vision: Superior Low Light
Base Speeds: Walk 50ft Swim 40ft
BAB: +2
Grapple: +8
Initiative: +3
AC: 16: 10+3+3 (flat =13)
Hit Points: 29
Saves:
Fort: 3+3 =6
Ref: 3+3 =6
Will: 3+3 =6
Weapons:
Unarmed - +4 1d6+2 20/X2
Flurry of Blows - +2/+2 1d6+2 20/X2
Masterwork Quarterstaff - +5 1d6+3 20/x2
Sling: To Hit (30ft) +5 (50ft) +5 (100ft) +3 (150ft) +1 (200ft) -1
Dmg 1d4+2
Skills:
Appraise: +0
Balance: +6
Bluff: +0
Climb: +4
Concentration: +3
Diplomacy: +0
Disguise: +0
Escape Artist: +6
Forgery: +0
Gather Information: +0
Heal: +3
Hide: +3
Intimidate: +0
Jump: +10
Listen: +8
Move Silently: +3
Ride: +3
Search: +2
Sense Motive: +3
Spot: +10
Survival: +3
Swim: +10
Use Rope: +3
Tumble: +7
Languages:
Common (automatic)
Gnome
Elven
Feats/Flaws/Traits:
Improved Grapple
Improved Unarmed Strike
Combat Reflexes
Deflect Arrows
Snatch Arrows
Quick
Racial Abilities:
+2 saving throw against enchantment spells and effects
Elf passing past secret door within 5ft gets a search check
Immunity to magic sleep effects
Gills
No need to make swim checks/ take 10 even if pressured
Class Abilities:
Fast Movement
AC bonus
Flurry of Blows
Evasion
Still Mind (ex) +2 on saves from enchant.
Equipment:
Walking Stick/Quarterstaff
Backpack:
-Bedroll
-50ft Hempen Rope
-Grappling Hook
-Cold Weather Outfit
- 5 days of rations
- 3 torches
- filled waterskin
Pouch:
- 2 Chalk pieces
- Flint & steel
- Signal Whistle
-Sling +10 bullets
equip. weight- 45.7lbs
Resources:
gp-1
sp-4
cp-5