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CountFalchiezVander
1st December 2007, 04:29 PM
Name: Challrain the Thruster
Level: 2/1
Class: Druid/Barbarian
Race: halfling
Height: 2’11
Weight: 33
Sex: male
Alignment: NG
Hair: blonde
Skin: pale
Eyes: blue
Deity : Yondalla

Stats: 15, 15, 15, 15, 15, 15
Str.: 12
Dex.: 18
Con.: 14
Int.: 12
Wis.: 16
Cha.: 14

BAB: +2
Grapple: -1
Initiative: +4
AC: 10+3 + 4+ 1 -1 = 17
Hit Points: 24

Saves:
Fort: 5+2+1 = 8
Ref: 0+ 4+1= 5
Will: 3+ 3+1= 7

Weapons:
Spear +3 to hit, 1d6+1 20/x3

Sling +7, 1d3+1 20/x2


Armor: Hide, +3 AC, +4 Dex, Armor check penalty -3,



Skills:
Appraise: +1
Balance: +1
Bluff: +1
Climb: +1
Concentration: +4
Craft: amber +1
Diplomacy: +2
Disguise: +2
Escape Artist: +1
Forgery: +1
Gather Information: +1
Heal: +8
Hide: +5
Intimidate: +2
Jump: -12
Knowledge (nature): +6
Listen: +11
Move Silently: +3
Open Lock:
Perform ():
Ride: +4
Search: +1
Sense Motive: +3
Sleight of Hand:
Spellcraft: +4
Spot: + 6
Survival: +9
Swim: -5
Tumble:
Use Magic Device:
Use Rope: +4

Languages:
Common (automatic)
Druidic
Slyvan


Feats/Flaws/Traits:
Uncivilized
Vulnerable
Point Blank Shot
Precise Shot

Racial Abilities:

+2 to climb, jump, listen, move silently
+1 to all saves
+2 to saves vs. fear
+1 to hit with ranged weapons

Class Abilities:
Nature sense
Wild Empathy
Spont. Casting

Equipment:
Backpack
Bedroll
8 days rations
Cold weather outfit
Light wooden shield
Fur and leather making equivalent to padded armor
Long punch dagger
1 Gallon clay jug
100' Hemp rope
silver holy symbol
Torc
carved amber pieces

Resources:
PP – 0
GP – 15
SP – 8
CP - 7

Spells now:

Cure minor wounds
Detect magic
Guidance
Entangle


This is for Eric ( I do believe) so that he is ready to go. please message me with alterations. You can pick your animal companion.

eric
4th December 2007, 10:29 PM
exp pts 12/31/8 - 5070

Spells
Detect Magic
Detect Poison
Flare
Light (x2)
Cure light wounds (x2)
Entangle

Challrain grew up in the Northern Owls of the Shiba Tribe, more than likely he was captured as a baby from his family and taken as the tribes own child. There are a few Halfings in the tribe so he was not an only child, so to speak. Growing up in the somewhat brutal life, dealing with people larger than himself gave him his personality. He had to fight a few times, and once is how he got his name. He got in close and used his punch dagger to thrust up into the half orc from the Southern Owls.

Shiba�s enjoy protection and protecting those of their tribe, so Yondalla is an accepted goddess in the tribe. She might be considered weak but given her role, its OK.

Challrain became a Druid the way Sorcerers become magic using, it just happened. Gaining understanding from Yondalla, Challrain took the power to heart, using it in the
tribe for himself and others.

Given his size, Challrain knows he will have no standing in the tribe like he wants and decided to head out on his own and gain stories and booty to bring back home.

Challrain has tossed slightly spiky hair, two large blue geometric tattoos down both his arms from shoulder to wrist, wide eyes and in total surprise, immaculately groomed feet.

Challrain wears a combination of cured fur and boiled leather a calm fuzzy version of �Mad Maxx� He has old copper coins riveted to various points of his armor, one of looks like they might be human. He wears a gold Torc around his neck, the finneals are Owls in attack, claws forward. His bag is casually across his back and the large jug wags back and forth around the top.

His friend Empanada is a female skunk, just over 2� long, nose to end of body, she weighs just over 7 pounds and likes crawling around Challrains shoulders and eating whatever Challrain can find. Empanada has her scent gland and she can spray about 5 metres but it takes 10 days to totally refill her glands. Therefore she does not emit without good reason. GM: Please fill in or send me stats.

CountFalchiezVander
5th December 2007, 10:19 PM
Empanada:
Skunk
small animal

HD: 1d8 +2 (10 HP)
Initiative: +4
Speed: 40 ft.
AC: 16 (+1 size, +4 dex., +1 natural) touch 14 flat 12
BAB/Grapple: +0/-4
Attack: Claws +4
Full Attack: 2 Claws +4 (1d2)
Space/Reach: 5ft/ 5ft
Special Attacks: Spray
Special qualities: low light vision, scent
Saves: Fort. +4 Ref. +6 Will +1
Abilities: Str. 11 Dex. 19 Con. 15 Int.2 Wis. 12 Cha. 4
Skills: Hide: +8 Move Silently: +8 Spot: +4, Listen: +4
Feats: Weapon Finesse(bonus), Alertness

Spray: As a full round action, Empanada can emit a spray of noxious liquid a distance of 15 in a straight line. Those in the line of effect must make a fortitude save at DC 12 or be sickened for 1d4 rounds. this ability can be used every 8 days. (I felt 10 days seemed excessive, even if it is a recorded fact, this is high fantasy after all!)

I actually couldn't find a skunk in the monstrous manual, but here is what I think it would look like. Enjoy.

CountFalchiezVander
15th October 2008, 06:42 PM
Name: Challrain the Thruster
Level: 2/2
Class: Druid/Barbarian
Race: halfling
Height: 2’11
Weight: 33
Sex: male
Alignment: NG
Hair: blonde
Skin: pale
Eyes: blue
Deity : Yondalla

Stats: 15, 15, 15, 15, 15, 15
Str.: 12
Dex.: 19
Con.: 14
Int.: 12
Wis.: 16
Cha.: 14

BAB: +3
Grapple: 0
Initiative: +4
AC: 10+3 + 4+ 1 -1 = 17
Hit Points: 34

Saves:
Fort: 6+2+1 = 9
Ref: 0+ 4+1= 5
Will: 3+ 3+1= 7

Weapons:
Spear +4 to hit, 1d6+1 20/x3

Sling +8, 1d3+1 20/x2


Armor: Hide, +3 AC, +4 Dex, Armor check penalty -3,



Skills:
Appraise: +1
Balance: +1
Bluff: +1
Climb: +1
Concentration: +4
Craft: amber +1
Diplomacy: +2
Disguise: +2
Escape Artist: +1
Forgery: +1
Gather Information: +1
Handle Animal +5
Heal: +8
Hide: +5
Intimidate: +2
Jump: -12
Knowledge (nature): +6
Listen: +11
Move Silently: +3
Open Lock:
Perform ():
Ride: +4
Search: +1
Sense Motive: +3
Sleight of Hand:
Spellcraft: +4
Spot: + 6
Survival: +10
Swim: -4
Tumble:
Use Magic Device:
Use Rope: +4

Languages:
Common (automatic)
Druidic
Slyvan


Feats/Flaws/Traits:
Uncivilized
Vulnerable
Point Blank Shot
Precise Shot

Racial Abilities:

+2 to climb, jump, listen, move silently
+1 to all saves
+2 to saves vs. fear
+1 to hit with ranged weapons

Class Abilities:
Nature sense
Wild Empathy
Spont. Casting
Uncanny Dodge

Equipment:
Backpack
Bedroll
8 days rations
Cold weather outfit
Light wooden shield
Fur and leather making equivalent to padded armor
Long punch dagger
1 Gallon clay jug
100' Hemp rope
silver holy symbol
Torc
carved amber pieces

Resources:
PP – 0
GP – 15
SP – 8
CP - 7

Spells now:

Cure minor wounds
Detect magic
Guidance
Entangle

shawnrc
16th October 2008, 05:24 PM
With only 4070 in xp shouldn't he still be level 3? or am I missing something and need to change my guy? lol

eric
17th October 2008, 04:16 AM
With only 4070 in xp shouldn't he still be level 3? or am I missing something and need to change my guy? lol
No I messed up sorry old 1st and 2nd ed guy here...

That will be Challrain in 1000 more xp.