MasterDungeonMaker
2nd December 2004, 01:07 PM
Pharaohnic Mummy
Medium Size Undead (Neutral,Lawful)
Hit dice: 13d12+40 (196hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 23 (+3 Dex, +10 Natural), 20 Touch, 13 Flat Footed
Attacks: + 12 melee, divine spells
Damage: Slam 1d8+8, + 3 Heavy Flail 1d10 + 9, mummy rot, and by spell
Face/Reach: 5 ft. by 5 ft./5ft.
Special Attacks: Divine Spellcasting, Greater Despair, mummy rot.
Special Qualities: Undead, + 5 turn resistance, resistant to blows, damage reduction 20/+2, spell resistance, alter form,
passage, immunities, fire vulnerability.
Saves: Fort + 5, Ref + 9, Will + 11
Abilities: Str 20, Dex 17, Con --, Int16, Wis 18, Cha 17
Skills: Hide +18, Listen + 18, Move Silently + 20, Spot +20, Scry + 16, Search + 20, Knowledge (Arcana) + 20
Feats: Alertness, Toughness, Concentration, Combat Casting, Enlarge Spell, Maximize Spell
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Climate/Terrain: Tombs
Organization: Solitary or with a legion of Unwavering (100)
Challenge Rating: 15
Treasure: 100x standard coins, double goods of masterwork quality
Alignment: Always Lawful Nuetral
Advancement: 14-19 HD (large); 20-30 HD (Huge)
Pharaohnic Mummy
Pharaohnic Mummies are the greatest masterpieces of the embalmers art. These mummies are not your average run of the mill mummy, they are Pharaohs! The embalmers took extra care and used their greatest skill in preparing the Pharaoh for the afterlife. As a result of the extra time and effort put into a Pharaoh’s remains, the Mummy that is created is far more supple and dexterous than an ordinary mummy. Pharaoh’s being the bridge between mortals and Gods, demigods in their own right, Pharaohnic Mummies are able to utilize Divine magic. This particular type of undead is not evil, but rather Lawful Neutral. They are capable of speech and reasoning. All retain remnants of what they did in life, and now serve the priests as a source of knowledge.
Combat
Pharaohnic Mummies will try to avoid combat whenever possible, but are excellent at it. If forced to fight they will relentlessly smash their opponents to death while casting divine magic to aid themselves. They have a greater area of effect with a more potent form of despair, as well as a more virulent type of Mummy Rot. They also utilize the sybols of office left with them, the Crook and Flail.
Despair (Su): At the mere sight of a Pharaohnic Mummy, the viewer must succeed at a Will save (DC 20) or be paralyzed with fear for 1d8 rounds. Whether or not the save is successful, that creature cannot be affected again by that Pharaohnic Mummy’s despair ability for one day.
Mummy Rot (Su): Supernatural disease-slam, Fortitude save (DC 25), incubation period 1 day; damage 1d8 Strength, and secondary damage of 1d8 Constitution. Unlike normal diseases, mummy rot continues till the victim reaches Constitution 0 (and dies) or receives a remove disease spell or similar magic. An afflicted creature that dies shrivels away into sand and dust that blow away int o nothing at the first wind unless both a remove disease and raise dead are cast on the remains within 6 rounds.
Damage Reduction (Su): The body of a Pharaohnic Mummy, being the masterpiece of the embalmer's art enjoys a damage reduction of 20/+ 2.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Turn Resistance (Ex): A Pharaohnic Mummy has a + 5 turn resistance.
Spell Resistance (Ex): Pharaohnic Mummies have spell resistance equal to 10 + their hit dice.
Resistant to Blows (Ex): Physical attacks deal only half damage to Pharaonic Mummies. Apply this effect before damage reduction.
Immunities (Ex): Pharaohnic Mummies are immune to cold, polymorh and mind influencing spells.
Fire Vulnerability (Ex): A Pharaohnic Mummy takes double damage from fire attacks, unless a save is allowed for half damage. A successful save halves the damage and a failure doubles it.
Divine Spellcasting (Ex) : All Pharaohnic Mummies are able to cast divine spells from the realms that were governed by the Deities they worshipped in life. They cast as divine spellcasters of 18th level.
Alter Form (Sp): Thrice per day a Pharaohnic Mummy may use polymorh self as a 10th level sorcerer.
Passage (Sp): Pharaohnic Mummies can use phase door three times a day as a sorcerer of the same level as the mummies HD.
Medium Size Undead (Neutral,Lawful)
Hit dice: 13d12+40 (196hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 23 (+3 Dex, +10 Natural), 20 Touch, 13 Flat Footed
Attacks: + 12 melee, divine spells
Damage: Slam 1d8+8, + 3 Heavy Flail 1d10 + 9, mummy rot, and by spell
Face/Reach: 5 ft. by 5 ft./5ft.
Special Attacks: Divine Spellcasting, Greater Despair, mummy rot.
Special Qualities: Undead, + 5 turn resistance, resistant to blows, damage reduction 20/+2, spell resistance, alter form,
passage, immunities, fire vulnerability.
Saves: Fort + 5, Ref + 9, Will + 11
Abilities: Str 20, Dex 17, Con --, Int16, Wis 18, Cha 17
Skills: Hide +18, Listen + 18, Move Silently + 20, Spot +20, Scry + 16, Search + 20, Knowledge (Arcana) + 20
Feats: Alertness, Toughness, Concentration, Combat Casting, Enlarge Spell, Maximize Spell
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Climate/Terrain: Tombs
Organization: Solitary or with a legion of Unwavering (100)
Challenge Rating: 15
Treasure: 100x standard coins, double goods of masterwork quality
Alignment: Always Lawful Nuetral
Advancement: 14-19 HD (large); 20-30 HD (Huge)
Pharaohnic Mummy
Pharaohnic Mummies are the greatest masterpieces of the embalmers art. These mummies are not your average run of the mill mummy, they are Pharaohs! The embalmers took extra care and used their greatest skill in preparing the Pharaoh for the afterlife. As a result of the extra time and effort put into a Pharaoh’s remains, the Mummy that is created is far more supple and dexterous than an ordinary mummy. Pharaoh’s being the bridge between mortals and Gods, demigods in their own right, Pharaohnic Mummies are able to utilize Divine magic. This particular type of undead is not evil, but rather Lawful Neutral. They are capable of speech and reasoning. All retain remnants of what they did in life, and now serve the priests as a source of knowledge.
Combat
Pharaohnic Mummies will try to avoid combat whenever possible, but are excellent at it. If forced to fight they will relentlessly smash their opponents to death while casting divine magic to aid themselves. They have a greater area of effect with a more potent form of despair, as well as a more virulent type of Mummy Rot. They also utilize the sybols of office left with them, the Crook and Flail.
Despair (Su): At the mere sight of a Pharaohnic Mummy, the viewer must succeed at a Will save (DC 20) or be paralyzed with fear for 1d8 rounds. Whether or not the save is successful, that creature cannot be affected again by that Pharaohnic Mummy’s despair ability for one day.
Mummy Rot (Su): Supernatural disease-slam, Fortitude save (DC 25), incubation period 1 day; damage 1d8 Strength, and secondary damage of 1d8 Constitution. Unlike normal diseases, mummy rot continues till the victim reaches Constitution 0 (and dies) or receives a remove disease spell or similar magic. An afflicted creature that dies shrivels away into sand and dust that blow away int o nothing at the first wind unless both a remove disease and raise dead are cast on the remains within 6 rounds.
Damage Reduction (Su): The body of a Pharaohnic Mummy, being the masterpiece of the embalmer's art enjoys a damage reduction of 20/+ 2.
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Turn Resistance (Ex): A Pharaohnic Mummy has a + 5 turn resistance.
Spell Resistance (Ex): Pharaohnic Mummies have spell resistance equal to 10 + their hit dice.
Resistant to Blows (Ex): Physical attacks deal only half damage to Pharaonic Mummies. Apply this effect before damage reduction.
Immunities (Ex): Pharaohnic Mummies are immune to cold, polymorh and mind influencing spells.
Fire Vulnerability (Ex): A Pharaohnic Mummy takes double damage from fire attacks, unless a save is allowed for half damage. A successful save halves the damage and a failure doubles it.
Divine Spellcasting (Ex) : All Pharaohnic Mummies are able to cast divine spells from the realms that were governed by the Deities they worshipped in life. They cast as divine spellcasters of 18th level.
Alter Form (Sp): Thrice per day a Pharaohnic Mummy may use polymorh self as a 10th level sorcerer.
Passage (Sp): Pharaohnic Mummies can use phase door three times a day as a sorcerer of the same level as the mummies HD.