The Speaker in Dreams
25th November 2007, 05:18 PM
I've not noticed anything around here for discussing 4e yet (I may have just missed it, though), so I figure I'll start it with this thread (yea!)
Ok, so I was poking around trying to figure out what's going on with 4e from RPG Net and the Wizards site. I'm still a little off as there seems to be a LOT of discussion, but little in the way of "official" notices. :shrugs:
So I'm just wondering who knows what for certain about 4e? No speculation or comments from the peanut gallery - just verified "this will be in 4e" types of stuff.
That is one point of the thread.
The second IS discussion about said things. I'd just say to clarify between "fact" and "opinion" in the posting.
Last thought:
One of the interesting things I came across was the idea of simplification of the system overall. One thing that I read was that AC would be done away with as a separate calculation of sorts. I really couldn't find much of anything solid (not even the Max Dex thing), but I did find a few interesting "rumors" I guess.
New Calculation of AC = 10 base + Reflex Save + Armor Bonus + Misc. Bonus (ifn any)
Now .... I thought about this and it is a very simple, and easy way to boost AC's for quick-moving characters that *are* likely to move out of the way better than most (ie: Rogues).
I really kind of like that idea as it is a VERY simple addition to the existing rules, and is does give credit where it is due (ie: doesn't seem unbalancing in concept/archetype/class/whatever). I'm actually thinking about making this small adjustment to existing 3.X games just to play test it out. AC's will go a bit higher ... but BAB already goes MUCH higher than everything else, so I figure it's about time some sort of class-based AC boosting effect was introduced to the D20 mechanics.
Thoughts?
Ok, so I was poking around trying to figure out what's going on with 4e from RPG Net and the Wizards site. I'm still a little off as there seems to be a LOT of discussion, but little in the way of "official" notices. :shrugs:
So I'm just wondering who knows what for certain about 4e? No speculation or comments from the peanut gallery - just verified "this will be in 4e" types of stuff.
That is one point of the thread.
The second IS discussion about said things. I'd just say to clarify between "fact" and "opinion" in the posting.
Last thought:
One of the interesting things I came across was the idea of simplification of the system overall. One thing that I read was that AC would be done away with as a separate calculation of sorts. I really couldn't find much of anything solid (not even the Max Dex thing), but I did find a few interesting "rumors" I guess.
New Calculation of AC = 10 base + Reflex Save + Armor Bonus + Misc. Bonus (ifn any)
Now .... I thought about this and it is a very simple, and easy way to boost AC's for quick-moving characters that *are* likely to move out of the way better than most (ie: Rogues).
I really kind of like that idea as it is a VERY simple addition to the existing rules, and is does give credit where it is due (ie: doesn't seem unbalancing in concept/archetype/class/whatever). I'm actually thinking about making this small adjustment to existing 3.X games just to play test it out. AC's will go a bit higher ... but BAB already goes MUCH higher than everything else, so I figure it's about time some sort of class-based AC boosting effect was introduced to the D20 mechanics.
Thoughts?