Mask
16th November 2007, 02:59 PM
Hunt's Summons
Enchantment
Effective Level: 3rd
Skill Check: Knowledge (arcana) DC 15, 2 successes; Knowledge (nature) DC 20, 3 success
Failure: see below
Components: V, S, M
Casting Time: 15 minutes
Range: close
Effect: Draws predators
Duration: 8 hours
Saving Throw: Will negates (DC 11 + caster's Wis modifier)
Spell Resistance: No
Failure: Sickened for one day.
Material Component: The freshly killed carcass of a herbivore
Extra Casters: none
Hunter's Summons -
A trick used by big game hunters, poachers, and bounty hunters in the Tower of Ages, the hunter's summons will draw in all predators and carnivores in a one mile radius. The caster of the invocation must use a freshly killed carcass of a local animal in the casting, preparing the meat by using the animal's own organs and fluids, mixed with a few moderately valuable herbs (25gp) to produce a mystical scent of blood and meat that wafts irresistibly through the air. All carnivorous monsters within the area must make a will save or be drawn to the carcass. Note that ALL predators will be drawn in; more than one overly-ambitious hunter has met his end under a mass of hungry beasts.
Faint Enchantment
Enchantment
Effective Level: 3rd
Skill Check: Knowledge (arcana) DC 15, 2 successes; Knowledge (nature) DC 20, 3 success
Failure: see below
Components: V, S, M
Casting Time: 15 minutes
Range: close
Effect: Draws predators
Duration: 8 hours
Saving Throw: Will negates (DC 11 + caster's Wis modifier)
Spell Resistance: No
Failure: Sickened for one day.
Material Component: The freshly killed carcass of a herbivore
Extra Casters: none
Hunter's Summons -
A trick used by big game hunters, poachers, and bounty hunters in the Tower of Ages, the hunter's summons will draw in all predators and carnivores in a one mile radius. The caster of the invocation must use a freshly killed carcass of a local animal in the casting, preparing the meat by using the animal's own organs and fluids, mixed with a few moderately valuable herbs (25gp) to produce a mystical scent of blood and meat that wafts irresistibly through the air. All carnivorous monsters within the area must make a will save or be drawn to the carcass. Note that ALL predators will be drawn in; more than one overly-ambitious hunter has met his end under a mass of hungry beasts.
Faint Enchantment