Barrok
10th November 2007, 08:08 PM
Mana Burn
Abjuration
Level: Sor/Wis 6
Components: V,S,M
Casting Time: 1 standard action
Duration: Instantaneous
Range: 60ft
Target: I creature
Saving Throw: Special (see below)
Spell Resistance: Yes
An iridescent blue bolt flies unerringly from your forked fingers to a target creature. If the target creature has no unspent spells or spell like abilities they are not affected by this spell, otherwise they must make a Will save. If unsucessful they take 1 point of damage per level of each spell or ability, e.g. a wizard has a fourth level, 3 second level and a 1st level spell left - being hit by this would incur 11 points of damage. The damage this spell causes in untyped energy damage and cannot be reduced except by the sacrificing of spell slots or abilities uses. If the damage is not reduced by sacrifice of spell slots/abilities, the target is dazed for 1d6+1 rounds, a successful Will save reduces this to 1 round. If the damage is reduced, the target is only dazed for 1d3 rounds on a failed Will save. Any creature who takes damage from this spell cannot use their spells or abilities for 1d10 rounds there after. At will abilities are counted as if the creature can use them 3 times a day.
To negate any part of the damage the target creature can sacrifice the spell or ability thus rendering it spent until the next day or meditated for again. At will abilities cannot be sacrificed.
Material Component: A silver baton tipped with a sapphire (worth 250gp)
Abjuration
Level: Sor/Wis 6
Components: V,S,M
Casting Time: 1 standard action
Duration: Instantaneous
Range: 60ft
Target: I creature
Saving Throw: Special (see below)
Spell Resistance: Yes
An iridescent blue bolt flies unerringly from your forked fingers to a target creature. If the target creature has no unspent spells or spell like abilities they are not affected by this spell, otherwise they must make a Will save. If unsucessful they take 1 point of damage per level of each spell or ability, e.g. a wizard has a fourth level, 3 second level and a 1st level spell left - being hit by this would incur 11 points of damage. The damage this spell causes in untyped energy damage and cannot be reduced except by the sacrificing of spell slots or abilities uses. If the damage is not reduced by sacrifice of spell slots/abilities, the target is dazed for 1d6+1 rounds, a successful Will save reduces this to 1 round. If the damage is reduced, the target is only dazed for 1d3 rounds on a failed Will save. Any creature who takes damage from this spell cannot use their spells or abilities for 1d10 rounds there after. At will abilities are counted as if the creature can use them 3 times a day.
To negate any part of the damage the target creature can sacrifice the spell or ability thus rendering it spent until the next day or meditated for again. At will abilities cannot be sacrificed.
Material Component: A silver baton tipped with a sapphire (worth 250gp)