View Full Version : Deekin rules to be honest
Scorch
10th November 2007, 02:55 PM
Deekin the Kobold made the NWN game for me
His witty banter throughout shadows of undrentide was more than welcome, I warmed to him immediately, I loved how he sang "Doom Doom Doom" when he thought we were in trouble. :)
He even wrote a book about our adventure throughout the game, at the end of hordes of the underdark was probably the most touching gaming moment iv had. Deekin spoke out against a demon lord of one of the 7 hells...for me!
"Deekin will not join you...because.....because DEEKIN NO LIKE YOU!!"
:wub:
Such a loveable character, even more so than the cute kobold meepo from the sunless citadel.
"Deekin I couldnt help but notice that you grew wings"
"Yes master deekin noticed that too"
"you look unhappy?"
"Yes deekin hoped them to be white like deekin's old master"
"but red is so much cooler than white!"
"You're right! deekin happy now :)"
AWWWW 20th level lovable bard & a badass level 10 red dragon desciple....so tbf...deekin owns
Does anyone else share my love for possibly the greatest NPC of all time??
Barrok
10th November 2007, 06:27 PM
He also makes an appearance in NWN 2 as a merchant
Skurvy
10th November 2007, 11:23 PM
I had to repeatedly cave his head in with an axe .... always reloaded afterwards though <sigh>
Skurvy :666:
Scorch
11th November 2007, 11:51 AM
:o how could you scurvy!! :|
I am so getting NWN 2 now
Skurvy
11th November 2007, 04:41 PM
Well, I was an EVIL dwarf, didn't really have much option but to off the annoying kobold :D
Skurvy
Lapis Lazuli
11th December 2007, 09:26 PM
Wow Barrok sold that game without even trying...he must have super salesmanship powers!
Ever wonder if you might have missed your true calling?what if you were not suppose to be undead at all,but a game salesman!
dragonfire
2nd September 2008, 06:08 AM
Deekin is cool. I love the song he sings if you have Gobnarb with you in NWN 2. Its to bad he isnt a playable character like he is in the first one
Niko_Kaze
2nd September 2008, 06:54 AM
I have little problems with deekin himself, however as a whole kobolds are one of the most overpowered races in 3.5, they come in right before gnomes on my scale of overpowered creatures.
Scorch
2nd September 2008, 02:03 PM
Overpowered?! Really? Please back up your claim as Deekin takes it as an insult and may have to make a rude song about you!
Niko_Kaze
2nd September 2008, 04:44 PM
one word: Pun-Pun.
beyond that:
Kobolds can give up 1 HP to get a 1st level spell as a once per day spell-like ability (caster level = character level), d3 damage claws, land speed of 30, small, craft(trapmaking) is always a class skill with a +2 racial bonus on it, Darkvision, +1 Natural Armor, are Dragonblooded, and the feat options (dragonwrought) they can take means that you could start with a Venerable character with no age penalties, just the +3 to Int, Cha, and Wis. So your starting stats can easily be -4 Str, + 2 Dex, - 2 Con, + 3 Int, + 3 Cha, + 3 Wis. If you take Desert Kobold instead those can be -4 Str, + 2 Dex, + 3 Int, + 3 Cha, + 1 Wis. If you take 4 levels in fighter and grab the subsitution levels you gain spear focus (all spears), Dodge, + 2 Con, + 2 Str. If you take the Dragonblood Sorcerer, you get use Magic Device as a class skill, Draconic Heritage as a bonus feat, and at 4th level can get another spell-like ability.
Also from the web enhancement:
Slight Build: The physical stature of kobolds lets them function in many ways as if they were one size category smaller. Whenever a kobold is subject to a size modifier or special size modifier for an opposed check (such as Hide), the kobold is treated as one size smaller if doing so is advantageous to the character. A kobold is also considered to be one size smaller when "squeezing" through a restrictive space. A kobold can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a kobold remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Weapon Proficiency: Kobolds receive the Martial Weapon Proficiency feats for the heavy pick and light pick as bonus feats. Kobolds are born and bred miners, regardless of their actual profession, allowing them to easily wield these weapons.
Weapon Familiarity: Kobolds may treat greatpicks (see below) as martial weapons, rather than exotic weapons.
And the Kobold Domain:
Granted Power: You can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. You can use the Disable Device skill to disarm magic traps. A cleric with the Kobold domain who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with their party) without disarming it.
Add Disable Device and Search to your list of cleric class skills.
...And even MORE powers:
Greater Draconic Rite of Passage
The Greater Draconic Rite of Passage is a powerful ritual handed down from dragons to kobolds as a reward for their undying loyalty. In the same way that chromatic and metallic dragons gain integrated levels of sorcerer spellcasting as they age, this ritual allows kobolds to awaken a small amount of their own arcane might.
Prerequisites: Only kobolds of 6 Hit Dice or more, sorcerer level 1st, who have successfully completed the Draconic Rite of Passage, and taken Draconic Reservoir (1) can undergo the Greater Draconic Rite of Passage. A kobold requires no one else to perform the rite; it is a solitary activity.
(1) See below for feat description.
Benefit: Upon completing this rite, a kobold gains new spells per day and an increase in caster level (and spells known) as if also gaining one level in the sorcerer class. The kobold does not, however, gain any other benefit a sorcerer would have gained (familiar abilities, and so on).
The benefit of this ritual is automatically factored into the 15 minutes that a kobold sorcerer spends concentrating to ready their daily allotment of spells. No kobold can benefit from this rite more than once.
Time: A kobold who undergoes this rite must first endure nine days of fasting (the equivalent of three days for a kobold in a region above 40 degrees F). Immediately thereafter, the kobold must succeed on a DC 20 Concentration check to enter a deep trance that lasts for 24 hours. If the check fails, the rite must begin a new.
Cost: This rite requires sacrificing a gem of at least 1,000 gp in value. The kobold also permanently loses 3 hit points upon completion of the rite, the price of unlocking latent draconic energy within their soul.
Draconic Reservoir
You can cast your Draconic Rite of Passage spell-like ability more often than normal.
Prerequisite: Kobold, must have completed the Draconic Rite of Passage, 3 HD.
Benefit: You can cast your 1st-level sorcerer spell-like ability gained from Draconic Rite of Passage 3/day. A kobold must complete the Searching for the Dragon meditation in order to recharge their spell-like ability, but does not have to increase the 15 minute duration for the additional castings.
Normal: The spell-like ability gained from Draconic Rite of Passage can only be cast 1/day
Now I like Kobolds (in fact this puts me in the mood to go play one again) but you can't tell me there isn't a lot of potential there just asking to be broke.
Scorch
2nd September 2008, 09:21 PM
Ok then, I admit they may be a little imbalanced. But they're still soooo cute ^^
Niko_Kaze
3rd September 2008, 07:01 AM
lol yeah, cute. :D Anyways Deekin was a good character, I liked him becuase he usually followed orders better than the other NPC's did.
Scorch
3rd September 2008, 03:49 PM
His sheer dumb luck and lack of a sense of danger was just hilarious. Guess that's what growing up with a dragon does to you :)
Niko_Kaze
4th September 2008, 08:17 AM
You know funny thing about kobold is that they mature in 6 years but can live to be over 200 naturally (even longer if they are dragonwrought).
Of course the average kobold dies long before that (darn adventurers).
It always confused me how kobolds and gnomes went from the bottom of the pile in 2nd and 3rd ed. to kings of the hill in 3.5
Scorch
4th September 2008, 01:43 PM
Heh guess they were tired of everyone hating them and decided to show their true colors!
Yeah the kobold life isn't one to be envious of, most times in ends in death, as for deekin it was a little brighter. Apart from the time I made him solo a dracolich, just so I could go smash up his phylactery with my barbarian. Good times :]
dragonfire
30th December 2008, 02:14 PM
Actually on another site that I am a member of im getting ready to start a game were everyone is playing a kobold and they get to defend there home against the invading adventures as well as going out and harassing travelers local villages and what not. I think I might give the game a try on this site as well
shawnrc
30th December 2008, 06:28 PM
you going to DM it?
dragonfire
30th December 2008, 08:15 PM
Yes I am, I have DM several games on a different site before. I just havent DM any here. I want to give it try on the other side site before I try it here
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