CountFalchiezVander
7th November 2007, 02:51 PM
Name: Sultana Windwhirl
Class: Battle Dancer (Dragon Magazine Compendium pp. 28-9)
Race: Death touched human (dragon magazine 313 pp. 166)
Height: 5’7
Weight: 117
Sex: Female
Alignment: CG
Hair: Black
Skin: pale white
Eyes: nimbus blue
Deity Kord
Stats: 13, 15, 14, 12, 12, 9 (before racial adjustments
Str.: 12 +1
Dex.: 14 +2
Con.: 10 0
Int.: 13 +1
Wis.: 11 0
Cha.: 19 + 4
BAB: +1
Grapple: +2
Initiative: +2
AC: 10+ 2+ 4 = 16 (Touch 16, Flat footed 14)
Hit Points: 8
Saves:
Fort: 0 +0 = 0
Ref: 2 +2 = 4
Will: 0 +0 = 0
Weapons:
Scimitar - Att: +3 for 1d6 +1 crit. 18-20/x2
Unarmed Strike – Att: + 2 1d6 +1 crit. x2
Armor: none
Skills: 4 + (1)
Balance: 2 +2 = 4
Climb: 1
Escape Artist: 2 +2 + 1 = 5
Hide: 2
Jump: 2 +1 = 3
Listen: -4
Move Silently: 2 +2 = 4
Open Lock: 2 +2 + 2= 6
Perform (dance): 4 + 4 = 8
Sleight of Hand: 4 + 2 = 6
Swim: 1
Tumble: 4 + 2 = 6
Languages:
Common (automatic)
Elven (bonus)
Feats/Flaws/Traits:
Improved Unarmed Strike (Class bonus feat)
Martial Weapon Proficiency (scimitar)
Weapon Focus (Scimitar)
Combat Expertise
Shaky (Flaw: UA pp.91) -2 to all ranged attacks
Inattentive (Flaw: UA pp. 91) -4 to all Listen and Spot Checks
Skinny (Trait: UA pp. 90) +1 to Escape Artist, -2 to avoid Bullrush or overrun
Suspicious (Trait: UA pp. 90) +1 to sense motive, -1 to Diplomacy and Intimidate
Special Abilities:
Chill Touch 1/day, caster level = character level
Dark vision 60’
Cold and Electric resistance 5
+2 racial bonuses to Intimidate and Move Silently
Equipment:
Entertainer’s outfit
Thieves tools, masterwork
Bedroll
Backpack
Cold weather outfit
Winter blanket
Mule (Gregor)
2 weeks rations
saddle bags
30 ft of hemp rope
flint and steel
Resources:
PP – 0
GP – 40
SP – 9
CP - 10
Class: Battle Dancer (Dragon Magazine Compendium pp. 28-9)
Race: Death touched human (dragon magazine 313 pp. 166)
Height: 5’7
Weight: 117
Sex: Female
Alignment: CG
Hair: Black
Skin: pale white
Eyes: nimbus blue
Deity Kord
Stats: 13, 15, 14, 12, 12, 9 (before racial adjustments
Str.: 12 +1
Dex.: 14 +2
Con.: 10 0
Int.: 13 +1
Wis.: 11 0
Cha.: 19 + 4
BAB: +1
Grapple: +2
Initiative: +2
AC: 10+ 2+ 4 = 16 (Touch 16, Flat footed 14)
Hit Points: 8
Saves:
Fort: 0 +0 = 0
Ref: 2 +2 = 4
Will: 0 +0 = 0
Weapons:
Scimitar - Att: +3 for 1d6 +1 crit. 18-20/x2
Unarmed Strike – Att: + 2 1d6 +1 crit. x2
Armor: none
Skills: 4 + (1)
Balance: 2 +2 = 4
Climb: 1
Escape Artist: 2 +2 + 1 = 5
Hide: 2
Jump: 2 +1 = 3
Listen: -4
Move Silently: 2 +2 = 4
Open Lock: 2 +2 + 2= 6
Perform (dance): 4 + 4 = 8
Sleight of Hand: 4 + 2 = 6
Swim: 1
Tumble: 4 + 2 = 6
Languages:
Common (automatic)
Elven (bonus)
Feats/Flaws/Traits:
Improved Unarmed Strike (Class bonus feat)
Martial Weapon Proficiency (scimitar)
Weapon Focus (Scimitar)
Combat Expertise
Shaky (Flaw: UA pp.91) -2 to all ranged attacks
Inattentive (Flaw: UA pp. 91) -4 to all Listen and Spot Checks
Skinny (Trait: UA pp. 90) +1 to Escape Artist, -2 to avoid Bullrush or overrun
Suspicious (Trait: UA pp. 90) +1 to sense motive, -1 to Diplomacy and Intimidate
Special Abilities:
Chill Touch 1/day, caster level = character level
Dark vision 60’
Cold and Electric resistance 5
+2 racial bonuses to Intimidate and Move Silently
Equipment:
Entertainer’s outfit
Thieves tools, masterwork
Bedroll
Backpack
Cold weather outfit
Winter blanket
Mule (Gregor)
2 weeks rations
saddle bags
30 ft of hemp rope
flint and steel
Resources:
PP – 0
GP – 40
SP – 9
CP - 10