The Speaker in Dreams
20th October 2007, 02:00 AM
Abstract of Character: Lucien is a classic "rake" complete with tragic fall from grace, and a bone to pick with an established enemy. In brief, he's an outcast noble - made so because he insulted the ruling class too long. He's a native of Piricalia & has a noble family there, but he, personally, fell out of favor with the Eosaint's that conquored and currently rule his people. He was from a trading house, and was one of the lead negotiators. He insulted a particular Eosaint noble one too many times such that in order for the family to be spared, Lucien was disowned. He was imprisoned and served time as a slave, escaped, and is now heading to Truuk to bide his time while hoping to find either a way to topple the Eosaint regime and free Piricalia, or at least manage to get even with the Eosaint that insulted him, brought hardship to his family, and enslaved him - ultimately leaving him for dead.
Personality-wise, he's pretty much the dashing figure of a rogue with some good martial skills. Almost as good with his mouth as he is with his sword, Lucien's quick to buy you a drink, or run you through - either one with a flare for the dramaitc.
Name: Lucien De'Traides
Race: Human
Class: Swashbuckler (re-build on this site, and inspired with a lot of input from the members here ;)) - 4
Background: Noble {Currently an exile believed to be enslaved on The Rift.}
*Background Skills = Diplomacy 3, Knowledge Nobility and Royalty 3, Ride 2
Languages: Piricalii, Eosiante, Imperial Tongue, Low Draconic.
Abilities:
Str - 13 (+1)
Dex - 17 (+3)
Con - 13 (+1)
Int - 16 (+3)
Wis - 12 (+2)
Cha - 15 (+2)
HP - 33
AC - 20 {Masterwork Chain Shirt +1(+5); Dex +3; Dodge +1; +1 AC bonus}
Flat - 15
Touch - 15
BAB - +4
Saves:
Fortitude - +2
Reflex - +7
Will - +5
Class Abilities:
proficient with all light melee weapons, all crossbows, rapiers, whips, bucklers, and with light armor.
Note: If blackpowder weapons are in use in the campaign, it is suggested that they be proficient in the use of such weapons as well.
AC Bonus (+1)
Weapon Finesse
Combat Style (Combat Dancer = Dodge Feat)
Insightful Strike (Add Int bonus to damage dealt, but only to sneak attackable targets)
Feats:
Exotic Weapon Proficiency - Elven Thinblade (Human bonus)
Combat Expertise (Character Level 1st)
Improved Disarm (Character Level 3rd) {Thinblade is a one handed weapon (not light) for disarm purposes. His total disarm attack roll is made at +12}
Combat:
Masterwork Dagger
+8 to hit 1d4+1/+4 damage (if sneak attack-able) Crit 19-20 Range = 10'
Adamantine Elven Thinblade
+8 to hit 1d8+1/+4 damage (if sneak attack-able) Crit 18-20 {Ignores Hardness of up to 20}
Skills:
Balance - 10 [5 ranks + 3 Dex + 2 Tumble synergy]
Bluff - 9 [7 ranks + 2 Cha]
Climb - 7 [4 ranks +3 Dex]
Diplomacy - 11 [3 ranks (all from background) + 2 Cha + 2 Bluff synergy + 2 Knowledge Nobility & Royalty synergy +2 Sense Motive synergy]
Escape Artist - 9 [6 ranks + 3 Dex]
Heal - 3 [2 ranks + 1 Wis]
Jump - 8 [5 ranks + 1 Str +2 Tumble synergy]
Knowledge Nobility and Royalty - 8 [5 ranks (3 from background) + 3 Int]
Profession Merchant - 6 [5 ranks + 1 Wis]
Ride - 8 [4 ranks (2 from background) + 3 Dex]
Sense Motive - 8 [7 ranks + 1 Wis]
Spot - 6 [5 ranks + 1 Wis]
Swim - 2 [1 rank + 1 Str]
Tumble - 10 [5 ranks + 3 Dex + 2 Jump synergy]
Equipment:
Masterwork Chain Shirt +1
Masterwork Adamantine Elven Thinblade
Masterwork Dagger
Backpack, bedroll, flint and steel, waterskin, belt pouch, Noble's clothing, adventuring clothing (x2), signet ring, etc. Basics of adventure/travel.
All stored in the pack, which can be dropped at a moments notice. He has about 300 gp left over or so. Essentially it's just to pick up the basics he's had to accumulate. The rest he keeps on hand for when it's needed.
If needed, I'll stat out every detailed thing, but it's really just standard equipment (ie: no 10' poles, no spelunking apparatus, nothing crazy. Just like a length of rope, torch or three, food, small hints of once being a noble, etc, etc). I'm not that into accessorizing, but if it's required, I'll detail everything.
Story will be forthcoming ...
Personality-wise, he's pretty much the dashing figure of a rogue with some good martial skills. Almost as good with his mouth as he is with his sword, Lucien's quick to buy you a drink, or run you through - either one with a flare for the dramaitc.
Name: Lucien De'Traides
Race: Human
Class: Swashbuckler (re-build on this site, and inspired with a lot of input from the members here ;)) - 4
Background: Noble {Currently an exile believed to be enslaved on The Rift.}
*Background Skills = Diplomacy 3, Knowledge Nobility and Royalty 3, Ride 2
Languages: Piricalii, Eosiante, Imperial Tongue, Low Draconic.
Abilities:
Str - 13 (+1)
Dex - 17 (+3)
Con - 13 (+1)
Int - 16 (+3)
Wis - 12 (+2)
Cha - 15 (+2)
HP - 33
AC - 20 {Masterwork Chain Shirt +1(+5); Dex +3; Dodge +1; +1 AC bonus}
Flat - 15
Touch - 15
BAB - +4
Saves:
Fortitude - +2
Reflex - +7
Will - +5
Class Abilities:
proficient with all light melee weapons, all crossbows, rapiers, whips, bucklers, and with light armor.
Note: If blackpowder weapons are in use in the campaign, it is suggested that they be proficient in the use of such weapons as well.
AC Bonus (+1)
Weapon Finesse
Combat Style (Combat Dancer = Dodge Feat)
Insightful Strike (Add Int bonus to damage dealt, but only to sneak attackable targets)
Feats:
Exotic Weapon Proficiency - Elven Thinblade (Human bonus)
Combat Expertise (Character Level 1st)
Improved Disarm (Character Level 3rd) {Thinblade is a one handed weapon (not light) for disarm purposes. His total disarm attack roll is made at +12}
Combat:
Masterwork Dagger
+8 to hit 1d4+1/+4 damage (if sneak attack-able) Crit 19-20 Range = 10'
Adamantine Elven Thinblade
+8 to hit 1d8+1/+4 damage (if sneak attack-able) Crit 18-20 {Ignores Hardness of up to 20}
Skills:
Balance - 10 [5 ranks + 3 Dex + 2 Tumble synergy]
Bluff - 9 [7 ranks + 2 Cha]
Climb - 7 [4 ranks +3 Dex]
Diplomacy - 11 [3 ranks (all from background) + 2 Cha + 2 Bluff synergy + 2 Knowledge Nobility & Royalty synergy +2 Sense Motive synergy]
Escape Artist - 9 [6 ranks + 3 Dex]
Heal - 3 [2 ranks + 1 Wis]
Jump - 8 [5 ranks + 1 Str +2 Tumble synergy]
Knowledge Nobility and Royalty - 8 [5 ranks (3 from background) + 3 Int]
Profession Merchant - 6 [5 ranks + 1 Wis]
Ride - 8 [4 ranks (2 from background) + 3 Dex]
Sense Motive - 8 [7 ranks + 1 Wis]
Spot - 6 [5 ranks + 1 Wis]
Swim - 2 [1 rank + 1 Str]
Tumble - 10 [5 ranks + 3 Dex + 2 Jump synergy]
Equipment:
Masterwork Chain Shirt +1
Masterwork Adamantine Elven Thinblade
Masterwork Dagger
Backpack, bedroll, flint and steel, waterskin, belt pouch, Noble's clothing, adventuring clothing (x2), signet ring, etc. Basics of adventure/travel.
All stored in the pack, which can be dropped at a moments notice. He has about 300 gp left over or so. Essentially it's just to pick up the basics he's had to accumulate. The rest he keeps on hand for when it's needed.
If needed, I'll stat out every detailed thing, but it's really just standard equipment (ie: no 10' poles, no spelunking apparatus, nothing crazy. Just like a length of rope, torch or three, food, small hints of once being a noble, etc, etc). I'm not that into accessorizing, but if it's required, I'll detail everything.
Story will be forthcoming ...