Barrok
22nd November 2004, 09:53 PM
Phase Porcupine
Type: Large Magical Beast
Hit Die: 5d10+10
Initiative: +1 (Dex)
Speed: 35’
AC: 18 (-1 size, +1 Dex, +8 Natural)
Attacks: 2 Claws , 1 Bite
Damage: Claws 1d6+1, 1d8+1
Face/Reach: 10'*5'/5'
Special Attacks: Ethereal Jaunt, Poison, Quills
Special Qualities:
Saves: Fort +6, Ref +5, Will +1
Abilities: Str 13 Dex 13 Con 15 Int 10 Wis 11 Cha 10
Skills: Spot +8
Feats: Alertness
Climate/Terrain: any Temperate or tropical terrain/ ethereal plane
Challenge: 5
Treasure: None
Alignment: Neutral
Advancement: Large (6-9HD)
These giant porcupines were a magical accident by a mad mage rumoured to be Barrok. The porcupines have been crafted to have deadly poison and to travel to the ethereal plane, fortunately they are not as fierce as phase spiders.
Combat
The Phase Porcupine if attacked will try to phase into the ethereal plane and flank their opponent to fire quills at them. As soon as an opponent falls victim to the poison the porcupine will run away unless its family is still being threatened.
Ethereal Jaunt: A Phase Porcupine from the Ethereal Plane to the Material Plane as a free action, and sh*t back again as a move equivalent action (or during a move equivalent action). The Ability is otherwise equivalent to Ethereal Jaunt cast by a 17th level sorcerer.
Poison: Fort save (12DC) or be Staggered (as per effect) for 1 hour: the individual must make a secondary save or die by their internal organs liquefying.
Quills: Every 1d4 rounds the Phase Porcupine can shoot poisoned quills at a foe. The porcupine must make a range attack (max range 50’ Quill +7; damage 2d6 + Poison)
Type: Large Magical Beast
Hit Die: 5d10+10
Initiative: +1 (Dex)
Speed: 35’
AC: 18 (-1 size, +1 Dex, +8 Natural)
Attacks: 2 Claws , 1 Bite
Damage: Claws 1d6+1, 1d8+1
Face/Reach: 10'*5'/5'
Special Attacks: Ethereal Jaunt, Poison, Quills
Special Qualities:
Saves: Fort +6, Ref +5, Will +1
Abilities: Str 13 Dex 13 Con 15 Int 10 Wis 11 Cha 10
Skills: Spot +8
Feats: Alertness
Climate/Terrain: any Temperate or tropical terrain/ ethereal plane
Challenge: 5
Treasure: None
Alignment: Neutral
Advancement: Large (6-9HD)
These giant porcupines were a magical accident by a mad mage rumoured to be Barrok. The porcupines have been crafted to have deadly poison and to travel to the ethereal plane, fortunately they are not as fierce as phase spiders.
Combat
The Phase Porcupine if attacked will try to phase into the ethereal plane and flank their opponent to fire quills at them. As soon as an opponent falls victim to the poison the porcupine will run away unless its family is still being threatened.
Ethereal Jaunt: A Phase Porcupine from the Ethereal Plane to the Material Plane as a free action, and sh*t back again as a move equivalent action (or during a move equivalent action). The Ability is otherwise equivalent to Ethereal Jaunt cast by a 17th level sorcerer.
Poison: Fort save (12DC) or be Staggered (as per effect) for 1 hour: the individual must make a secondary save or die by their internal organs liquefying.
Quills: Every 1d4 rounds the Phase Porcupine can shoot poisoned quills at a foe. The porcupine must make a range attack (max range 50’ Quill +7; damage 2d6 + Poison)