Captain Impulse
25th July 2007, 04:55 AM
Armor:
Winged:, +5 Bonus
Large wings protrude from the back of this suit of armor (angelic, demonic, avian or draconic), granting the wearer the ability of flight with a 60' movement rate and Good maneuverability. Unlike the Flight enchantment, this as a natural function of the armor and has no maximum duration.
Shields:
Spell Absorption:, +5 Bonus
This shield can store up to 9 spell levels. It can negate and absorb the energy from incoming hostile spells and store them to be unleashed later. The shield is considered to give the wielder a Spell Resistance rating of 17. The wielder loses this SR rating if the shield is ever at its spell level storage capacity, or if the shield does not have enough available spell storage space to absorb the incoming spell. If a spell is cast at the wielder, and the spell is resisted, the spell's effect is negated and the energy from the spell absorbed into the shield. The wielder can, as a move-equivalent action, unleash any spell stored in the shield at any target within the spell's legal range and acts as if cast by the original caster. Each individual absorbed spell's charge expires 24 hours after it was absorbed.
Winged:, +5 Bonus
Large wings protrude from the back of this suit of armor (angelic, demonic, avian or draconic), granting the wearer the ability of flight with a 60' movement rate and Good maneuverability. Unlike the Flight enchantment, this as a natural function of the armor and has no maximum duration.
Shields:
Spell Absorption:, +5 Bonus
This shield can store up to 9 spell levels. It can negate and absorb the energy from incoming hostile spells and store them to be unleashed later. The shield is considered to give the wielder a Spell Resistance rating of 17. The wielder loses this SR rating if the shield is ever at its spell level storage capacity, or if the shield does not have enough available spell storage space to absorb the incoming spell. If a spell is cast at the wielder, and the spell is resisted, the spell's effect is negated and the energy from the spell absorbed into the shield. The wielder can, as a move-equivalent action, unleash any spell stored in the shield at any target within the spell's legal range and acts as if cast by the original caster. Each individual absorbed spell's charge expires 24 hours after it was absorbed.