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Captain Impulse
24th July 2007, 12:17 PM
Incarnate Sword
Conjuration, Level 4
Components: S
Casting Time: 1 action
Range/Area of Effect: Personal/Your hand
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resist?: Yes

The caster puts his middle and index fingers together and extends them. This spell calls forth a Brilliant Energy blade of glowing purple energy in the shape of a 1' long dagger that appears from the tip of the caster's index and middle fingers. All attacks made with the Incarnate Sword are melee touch attacks that deal 2d4 damage, +1 for every 2 caster levels. The sword is also considered to be a +1 weapon (for purposes of damage reduction) for every three caster levels. The incarnate sword is also considered a dagger for purposes of feats (such as Weapon Focus) and threatened area. The Incarnate sword can not be thrown, detached or disarmed.

A creature who successfully Spell Resists the daggers primary attack against it is immune to its effects for the duration of this casting of the spell (but not necessarily future versions).