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View Full Version : Wind Shear


Captain Impulse
24th July 2007, 12:12 PM
Wind Shear
Evocation, Level 3 (Elemental: Wind)
Components: V, S
Casting Time: 1 action
Range/Area of Effect: Personal / a 2-dimensional "cone" blast of wind, 25' wide at the end
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resist?: No

The caster unleashes a flat, 2-dimensional blast of wind parallel to the ground that flies out an incredible speed, slicing into anything it comes into contact with. The area of effect is cone-shaped, although 2-dimensional, which gives it it's cutting edge. The cone is 25' long and 25' wide at the ends, starting from the caster. Anyone caught in the "cone" of effect can make a reflex save for half damage. Those who fail suffer 5d6 points of damage. The burst and the following sonic boom also damages fragile hand-held objects (such as potions, glass vials, torches, and even light wooden items like wands), potentially destroying them. Metal items like swords, and thicker items like staves, bows, etc are unaffected, however bowstrings are susceptible. The blast of wind is allowed a free sunder attack against each susceptible item [attack roll = caster level + caster's intelligence modifier] and uses the same damage as above for sundering the items.