Captain Impulse
24th July 2007, 12:07 PM
Quicksand
Transmutation, Level 3 (Elemental: Earth)
Components: V, S
Casting Time: 1 action
Range/Area of Effect: Medium / a number of 5' squares equal to the caster's level
Duration: 1 minute/level
Saving Throw: Reflex negates
Spell Resist?: No
This spell may only be cast on soft or packed earth, mud or sand. Rock, wood floors, porcelain and other solid ground is unaffected.
The earth underneath becomes unstable, wet and vacuous, just like normal quicksand. Those who fail their initial Reflex save are considered to be grappled by the ground (no attack roll necessary). Those who move or are moved into or within the area of effect during the spell's duration are must make a grapple check each round (as long as they are still able to move on their own). Failure means they are grappled with the ground and stop in their tracks.
The ground is considered to have a grapple check equal to the caster's level and is considered a Large creature (+4 bonus vs medium, +8 vs small creatures) for grappling.
Transmutation, Level 3 (Elemental: Earth)
Components: V, S
Casting Time: 1 action
Range/Area of Effect: Medium / a number of 5' squares equal to the caster's level
Duration: 1 minute/level
Saving Throw: Reflex negates
Spell Resist?: No
This spell may only be cast on soft or packed earth, mud or sand. Rock, wood floors, porcelain and other solid ground is unaffected.
The earth underneath becomes unstable, wet and vacuous, just like normal quicksand. Those who fail their initial Reflex save are considered to be grappled by the ground (no attack roll necessary). Those who move or are moved into or within the area of effect during the spell's duration are must make a grapple check each round (as long as they are still able to move on their own). Failure means they are grappled with the ground and stop in their tracks.
The ground is considered to have a grapple check equal to the caster's level and is considered a Large creature (+4 bonus vs medium, +8 vs small creatures) for grappling.