Captain Impulse
24th July 2007, 12:00 PM
Fortify
Abjuration, Level 2
Components: V, S
Casting Time: 1 action (D)
Range/Area of Effect: Touch / One creature
Duration: 10 minutes/level
This spell imbues a willing target with positive energy that surrounds him in a faint illuminating outline. This energy forms a thin yet extremely strong armor while simultaneously invigorating the target with positive energy. This grants the target a +4 armor bonus to AC, a +2 to Fortitude saves, and +1 temporary hit point per caster level for the duration of the spell. These HP are used first and can't be recovered. If this spell is cast on an undead creature, this spell's effects become negative modifiers.
Abjuration, Level 2
Components: V, S
Casting Time: 1 action (D)
Range/Area of Effect: Touch / One creature
Duration: 10 minutes/level
This spell imbues a willing target with positive energy that surrounds him in a faint illuminating outline. This energy forms a thin yet extremely strong armor while simultaneously invigorating the target with positive energy. This grants the target a +4 armor bonus to AC, a +2 to Fortitude saves, and +1 temporary hit point per caster level for the duration of the spell. These HP are used first and can't be recovered. If this spell is cast on an undead creature, this spell's effects become negative modifiers.