Palatallama
19th March 2006, 12:32 PM
Yet another of my groups house rules... ish.
Variable AC.
the "base 10" that is given for your AC on your character sheet is thrown out the window and you use the other mods added together plus the roll of a D20 (i.e. Armor Bonus, Shield Bonus, Magic bonus, dex bonus etc.) You roll for your AC at the same time of your initiative. AC is also rolled for suprise rounds (flat footed) This adds a level of realism based on how ready you are for combat, a high initiative doesn't nesecarily mean you're ready to defend yourself, it just means your ready to attack.
Another variant rule to this house rule is that you can re-roll your AC after the first round of combat, but you must take the re-roll. This is based on the idea that you weren't completely ready at first and now you're ready to kick ass and come out as un-scarred as possible.
Palatallama
Variable AC.
the "base 10" that is given for your AC on your character sheet is thrown out the window and you use the other mods added together plus the roll of a D20 (i.e. Armor Bonus, Shield Bonus, Magic bonus, dex bonus etc.) You roll for your AC at the same time of your initiative. AC is also rolled for suprise rounds (flat footed) This adds a level of realism based on how ready you are for combat, a high initiative doesn't nesecarily mean you're ready to defend yourself, it just means your ready to attack.
Another variant rule to this house rule is that you can re-roll your AC after the first round of combat, but you must take the re-roll. This is based on the idea that you weren't completely ready at first and now you're ready to kick ass and come out as un-scarred as possible.
Palatallama