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MindForge
14th February 2006, 10:20 AM
The tectonic slime can be found in dark alleys in major cities and in places deep in the earth where it feeds on fungus and refuse. Alone it is medium size but it’s unique power to hold objects in it’s body with a powerful telekinetic ability. This is used mainly to carry it’s home with it much like a hermit crab. The tectonic ooze is mindless and will strike at anything coming within 20’ of it.

Tectonic Slime
Huge Ooze
Hit Dice: 4d10+32 (54 hp)
Initiative: 0
Speed: 15 ft. (3 squares)
Armor Class: 15 (–2 size, –5 Dex, +12 natural), touch 3, flat-footed 15
Base Attack/Grapple: +3/+11
Attack: Slam +4 melee (1d6)
Full Attack: Slam +4 melee (1d6)
Space/Reach: 15 ft./10 ft.
Special Attacks: Telekinetic Barrage, Concussion Blast
Special Qualities: Blindsight 60 ft., ooze traits,
Saves: Fort +9, Ref –4, Will –4
Abilities: Str 10, Dex 10, Con 26, Int —, Wis 1, Cha 1
Skills: —
Feats: —
Environment: Underground and Urban Alleys
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Always neutral
Advancement: 5–12 HD (Huge); 13–24 HD (Gargantuan)
Level Adjustment: —
Sometimes mistaken for a pile of rubble. Victims realize too late that they face a tectonic ooze. A tectonic ooze has very powerful telekinetic powers allowing it to pull refuse and other garbage, including stone, weapons, glass, and chunks of just about anything into its body. It attacks by using it’s sheer mass. It can also throw pieces of its refuse filled body at unsuspecting victims.
A typical tectonic slime is 15 feet around (on each side) and weighs about 50,000 pounds (most of which is random objects and refuse), though much larger specimens are not unknown.
Combat
A tectonic slime attacks by slamming its body into its prey. It can also throw pieces of its refuse filled body at unsuspecting victims. It’s telekinetic powers are very powerful but it lacks intelligence and cannot use the power to it’s fullest.
Telekinetic Barrage (Ex): A tectonic slime can hurl nearby refuse and items off it’s body. The garbage affects a 20’ cone. Reflex DC 20 for half damage. The barrage inflicts 1d6+1 damage. It can perform this action once every other round as the objects return to the slime via telekinesis.
Concussion Blast (Ex): The slime can produce a telekinetic shockwave radiating 10 feet away once every 1d4 rounds dealing 1d4+1 damage Reflex DC 20 for half damage on a failed save victims will be knocked down.