Vivamort
30th January 2006, 12:21 AM
Elixir of Aggregate Symbol:
A notorious Bard named Serylic, who was known for his jealousy, had rival Bard of good standing in direct competition for the King's Royal court and devised a plan to make sure he would gain that position at any cost. he enlisted the aid of an Alchemist friend, and worked long and hard inventing the horrible concoction called the Elixir of Aggregate Symbol. His plan was to destroy all of the rival's compiled works so that he would not be able to audition for employment. Serylic decided to test his newly made potion to see if it would work. The Elixir did indeed work very well. All to well. A terrible swarm of numbers and letters came to life off of the very page of manuscripts that was used for the test. Serylic and his Alchemist friend were soon devoured by their own handiwork, and also the formulae to create Elixir of Aggregate Symbol.
Bard CL 17, Craft Wondrous Item, Erase, Animate Objects
Elixir of Aggregate Symbol Swarm
Diminutive Vermin (Swarm)
Hit Dice: 6d8–6 (21 hp)
Initiative: +4
Speed: 10 ft. (2 squares), fly 30 ft. (poor)
Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple: +4/—
Attack: Swarm (2d6)
Full Attack: Swarm (2d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction
Special Qualities: Blindsight, immune to weapon damage, swarm traits, vermin traits
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —
A Aggregate Symbol swarm is a cloud of thousands of flying numbers and letters that devours any organic material in its path. Although they tend to attack living beings due to their wicked nature.
Combat
A Aggregate Symbol Swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a Aggregate Symbol swarm in its space must succeed on a DC 12 Fortitude save or be sickened (Condition) by the dizzying effect for 1 round. The save DC is Constitution-based.
Blindsight (Ex): This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability’s range is specified in the creature’s descriptive text. The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.
Skills: A Aggregate Symbol swarm has a +4 racial bonus on Listen checks.
A notorious Bard named Serylic, who was known for his jealousy, had rival Bard of good standing in direct competition for the King's Royal court and devised a plan to make sure he would gain that position at any cost. he enlisted the aid of an Alchemist friend, and worked long and hard inventing the horrible concoction called the Elixir of Aggregate Symbol. His plan was to destroy all of the rival's compiled works so that he would not be able to audition for employment. Serylic decided to test his newly made potion to see if it would work. The Elixir did indeed work very well. All to well. A terrible swarm of numbers and letters came to life off of the very page of manuscripts that was used for the test. Serylic and his Alchemist friend were soon devoured by their own handiwork, and also the formulae to create Elixir of Aggregate Symbol.
Bard CL 17, Craft Wondrous Item, Erase, Animate Objects
Elixir of Aggregate Symbol Swarm
Diminutive Vermin (Swarm)
Hit Dice: 6d8–6 (21 hp)
Initiative: +4
Speed: 10 ft. (2 squares), fly 30 ft. (poor)
Armor Class: 18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple: +4/—
Attack: Swarm (2d6)
Full Attack: Swarm (2d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction
Special Qualities: Blindsight, immune to weapon damage, swarm traits, vermin traits
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Feats: —
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —
A Aggregate Symbol swarm is a cloud of thousands of flying numbers and letters that devours any organic material in its path. Although they tend to attack living beings due to their wicked nature.
Combat
A Aggregate Symbol Swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a Aggregate Symbol swarm in its space must succeed on a DC 12 Fortitude save or be sickened (Condition) by the dizzying effect for 1 round. The save DC is Constitution-based.
Blindsight (Ex): This ability is similar to blindsense, but is far more discerning. Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability’s range is specified in the creature’s descriptive text. The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.
Skills: A Aggregate Symbol swarm has a +4 racial bonus on Listen checks.