Vivamort
28th January 2006, 07:51 PM
Lesion Salve:
Lesion Salve is brewed from very toxic herbs, and is used by many professional mercenaries. One dose coats a two handed slashing or piercing weapon, or two one handed weapons of the same type, and lasts for 2d4 successful hits. When the weapon hits and does damage to an opponent, they must save (poison). Failure means that the hit does 2 extra points of damage. The Lesion Salve enters the wound and slows its closing, also giving extreme pain.
Damage: (contact)
Immediate: Pain (3 round duration)
A successful save means that only the Lesion Salve pain factor affects its target. The victim suffers a -1 penalty to all rolls for 3 rounds. Failure means that the hit does 2 extra points of damage.
Cost: 50gp a dose
Legality: legal (although deemed dishonorable)
Lesion Salve is brewed from very toxic herbs, and is used by many professional mercenaries. One dose coats a two handed slashing or piercing weapon, or two one handed weapons of the same type, and lasts for 2d4 successful hits. When the weapon hits and does damage to an opponent, they must save (poison). Failure means that the hit does 2 extra points of damage. The Lesion Salve enters the wound and slows its closing, also giving extreme pain.
Damage: (contact)
Immediate: Pain (3 round duration)
A successful save means that only the Lesion Salve pain factor affects its target. The victim suffers a -1 penalty to all rolls for 3 rounds. Failure means that the hit does 2 extra points of damage.
Cost: 50gp a dose
Legality: legal (although deemed dishonorable)