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Shadowbranch1
27th January 2006, 11:34 PM
Spell Name: Strength of Mind

School: Enchantment [Mind affecting]

Level: Brd 1, Sorc/Wiz 1

Components: V, S

Casting Time: 1 action

Range: Touch

Target or Effects or Area: One creature

Duration: 1 round per caster level

Saving Throw: Will (Negates)

Spell Resistance: Yes

This spell enchants the victim to allow him to access reservoirs of untapped strength. The victim will believe that his strength has increased. As such he actually gains a +2 to his effective strength score for the duration of the spell. This is not without consequence though.

At the completion of the spell the subject must make a fortitude save or become fatigued as per the condition.

Barrok
28th January 2006, 11:16 AM
Exhausted may be a bit strong a downside for the spell I would notch it to Fatigued.

Exhausted is -6 to str and dex / half movment until you rest an hour then you are fatigued

To stop be fatigued you need to rest for 8 hours you are at -2 to str and dex until you do.