Shadowbranch1
8th January 2006, 09:42 AM
Spell Name: Martial Touch
School: Transmutation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Personal
Target or Effects or Area: One weapon or missile
Duration: 1 round per 2 caster levels
Saving Throw: None
Spell Resistance: No
By means of this spell the caster is able to enchant a weapon so that it can be used to channel touch spells through it. This spell can be cast on any melee weapon or missile, such as an arrows, javelins, shuriken, or thrown daggers. The weapon must be handled by the caster in order for the spell to be effective. If the weapon is enchanted and given to someone else then the spell is broken.
The weapon will deliver any touch based spell cast during its duration. More than one spell can be channeled through the weapon during its enchantment, but no more than one per round. The touch spells must still be cast normally. If this weapon is used by someone other than the caster, it must be touched to imbue it with the touch spells to be used.
This spell also grants the user the same effects as a true strike spell. (Granting +20 to hit)
(I.e. this spell can be used to enchant a sword to deliver an “Inflict Light Wounds” spell. If the weapon hit then it would not only cause its normal damage, but also the “Inflict” damage.)
If the attack roll fails, the touch spell is wasted unless it has a duration other than instantaneous.
School: Transmutation
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 action
Range: Personal
Target or Effects or Area: One weapon or missile
Duration: 1 round per 2 caster levels
Saving Throw: None
Spell Resistance: No
By means of this spell the caster is able to enchant a weapon so that it can be used to channel touch spells through it. This spell can be cast on any melee weapon or missile, such as an arrows, javelins, shuriken, or thrown daggers. The weapon must be handled by the caster in order for the spell to be effective. If the weapon is enchanted and given to someone else then the spell is broken.
The weapon will deliver any touch based spell cast during its duration. More than one spell can be channeled through the weapon during its enchantment, but no more than one per round. The touch spells must still be cast normally. If this weapon is used by someone other than the caster, it must be touched to imbue it with the touch spells to be used.
This spell also grants the user the same effects as a true strike spell. (Granting +20 to hit)
(I.e. this spell can be used to enchant a sword to deliver an “Inflict Light Wounds” spell. If the weapon hit then it would not only cause its normal damage, but also the “Inflict” damage.)
If the attack roll fails, the touch spell is wasted unless it has a duration other than instantaneous.