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LackingHumanity
11th December 2005, 06:23 PM
Type: Small Construct
Hit Die: 1d10 + 5
Initiative: +1 (+1 Dex)
Speed: 20ft/ fly 60ft Good
AC: 14 (+1 size, +1 Dex, +2 Natural)
Attacks: Slam + 1/Bite + 1/Claw + 1
Damage: Slam 1d3/Bite 1d4/Claw 1d3
Face/Reach: 5ft*5ft/5ft
Special Abilities: Candy Empower
Saves: Fort +4 Ref +3 Will -3
Abilities: Str 8 Dex 12 Con 13 Int 6 Wis 3 Cha 14
Feats: Flyby Attack, Hover, Improved Natural Armor, Multiattack
Climate/Terrain: Arctic Tundra, Urban area
Organisation: Alone or with Zim
Challenge: 2
Treasure: Metal, 1d4 junk food rations
Alignment: Chaotic Neutral
Advancement: none


Candy Empower:

The Sir unit was designed with the ability to process any material inputted into it, and transform it into pure energy, sugar is particularly potent and Gir is no different. For every 2 lbs (1 kilo) of candy he devours, add 5 feet to his land speed, +1 to AC and attack, plus an extra attack with his main weapon, claw. The effects of candy empower last for one day or until Gir shuts off.

<center>http://www.roomwithamoose.com/xmas_giftags.jpg</center>