Shadowbranch1
10th December 2005, 10:29 PM
Mana Scourge
Evocation
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target or Effects or Area: Caster
Duration: 1 round per 2 caster levels
Saving Throw: Will, Fortitude (Negates, Half)
Spell Resistance: Yes
By means of this spell the caster is able to call in to being a 20’ long whip made entirely of raw magical energy. Only the caster may wield this whip, and strikes as a Cleric of his level (In regards to BAB and multiple attacks). As the whip is a magical contruct, the cater is able to somewhat control its actions mentalls, therefore granting him profeciency with it (But not a normal whip). The whip does 5D4+5 against non-magic users, a fortitude save will result in half damage.
Against magic users the effect is worse. On top of the damage listed, the victim must make a will save or be unable to use any magic on the next round. Any current or ongoing spell effects are cancelled out also. The cancellation of ongoing spell effects can be avoided by making an opposed roll between the caster and victim. (D20 + Wisdom modifier)
If the save is successful, the victim still loses 1 randomly chosen spell. For every spell stolen this way, the wielder of the Mana Scourge gains HP’s equal to the spell level. The HP’s gained this way, if over the casters max, are temporary and fade after 1 hour.
The material component of this spell is a bit of hide from a Disenchanter beast.
Evocation
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target or Effects or Area: Caster
Duration: 1 round per 2 caster levels
Saving Throw: Will, Fortitude (Negates, Half)
Spell Resistance: Yes
By means of this spell the caster is able to call in to being a 20’ long whip made entirely of raw magical energy. Only the caster may wield this whip, and strikes as a Cleric of his level (In regards to BAB and multiple attacks). As the whip is a magical contruct, the cater is able to somewhat control its actions mentalls, therefore granting him profeciency with it (But not a normal whip). The whip does 5D4+5 against non-magic users, a fortitude save will result in half damage.
Against magic users the effect is worse. On top of the damage listed, the victim must make a will save or be unable to use any magic on the next round. Any current or ongoing spell effects are cancelled out also. The cancellation of ongoing spell effects can be avoided by making an opposed roll between the caster and victim. (D20 + Wisdom modifier)
If the save is successful, the victim still loses 1 randomly chosen spell. For every spell stolen this way, the wielder of the Mana Scourge gains HP’s equal to the spell level. The HP’s gained this way, if over the casters max, are temporary and fade after 1 hour.
The material component of this spell is a bit of hide from a Disenchanter beast.