Vivamort
26th November 2005, 07:07 PM
Soul Duplex:
Forge millennia ago by an ancient sorcerer whom wanted to have great power over his rivals, the Soul Duplex was created. Given as a gift to placate the suspicions that surrounded his ambitions for greater power, he gave the armor to his rival in an deceitful act of submission. The armor did what it was designed to do, killing his rival, but he did not reap the benefits of his ambitions. He reaped of his treachery. He was driven mad by the ghost of the one whom he had condemned with his foul magics. He donned the armor of his own creation, seeking his own death, and release from his tragic failures. The armor was abandoned where it lay, beneath the foul city in which it was forged so long ago...
Magical analysis indicates that this armor is a normal suit of +3 armor (can be of any type). However, the armor is cursed. The true nature of the armor does not reveal itself until the character wears the armor. The wearer is subject to a maze affect (like the spell), except they are not transported extradimensional labyrinth of force planes, and when under the power of the Maze, there duplicate is formed and will try to kill them. The duplicate has all of the same spells, feats, and skills that the original wearer has, and knows there every move. The duplicate can not be disbelieved (no Will save). The Soul Duplex works normally with regard to melee attacks but actually serves to exact revenge on those that don the armor. The wearer takes a –15 penalty to AC against any attack from there duplicate. Each round, the wearer may attempt a DC 20 Intelligence check to escape the maze like effect as a full-round action. Every round that the wearer remains in the maze, they will be pursued by there double. Every successful hit on the duplicate causes the wearer to lose a point of constitution (temporary). The curse of the Soul Duplex activates, emitting an Unholy aura, when the wearer leasts expects it (such as during a battle or at times of stress), and will do so as long as the armor is worn. Obsevers will not notice anything amiss while the wearer of the Soul Duplex is in combat with their double, although the unholy aura is prevalent. A remove curse can free the wearer of the Soul Duplex.
Strong abjuration; CL 16th; Craft Magic Arms and Armor, Mirror Image, Maze, Unholy Aura, bestow curse; Price 15,000 gp.
Plot Hooks: The Soul Duplex Armor should be located below ground in places like sewers, and other areas, beneath a city, ancient ruin, or where a battle took place. The armor will be found to be in excellent shape, but containing a full skeleton of the last victim to have worn the Soul Duplex.
Forge millennia ago by an ancient sorcerer whom wanted to have great power over his rivals, the Soul Duplex was created. Given as a gift to placate the suspicions that surrounded his ambitions for greater power, he gave the armor to his rival in an deceitful act of submission. The armor did what it was designed to do, killing his rival, but he did not reap the benefits of his ambitions. He reaped of his treachery. He was driven mad by the ghost of the one whom he had condemned with his foul magics. He donned the armor of his own creation, seeking his own death, and release from his tragic failures. The armor was abandoned where it lay, beneath the foul city in which it was forged so long ago...
Magical analysis indicates that this armor is a normal suit of +3 armor (can be of any type). However, the armor is cursed. The true nature of the armor does not reveal itself until the character wears the armor. The wearer is subject to a maze affect (like the spell), except they are not transported extradimensional labyrinth of force planes, and when under the power of the Maze, there duplicate is formed and will try to kill them. The duplicate has all of the same spells, feats, and skills that the original wearer has, and knows there every move. The duplicate can not be disbelieved (no Will save). The Soul Duplex works normally with regard to melee attacks but actually serves to exact revenge on those that don the armor. The wearer takes a –15 penalty to AC against any attack from there duplicate. Each round, the wearer may attempt a DC 20 Intelligence check to escape the maze like effect as a full-round action. Every round that the wearer remains in the maze, they will be pursued by there double. Every successful hit on the duplicate causes the wearer to lose a point of constitution (temporary). The curse of the Soul Duplex activates, emitting an Unholy aura, when the wearer leasts expects it (such as during a battle or at times of stress), and will do so as long as the armor is worn. Obsevers will not notice anything amiss while the wearer of the Soul Duplex is in combat with their double, although the unholy aura is prevalent. A remove curse can free the wearer of the Soul Duplex.
Strong abjuration; CL 16th; Craft Magic Arms and Armor, Mirror Image, Maze, Unholy Aura, bestow curse; Price 15,000 gp.
Plot Hooks: The Soul Duplex Armor should be located below ground in places like sewers, and other areas, beneath a city, ancient ruin, or where a battle took place. The armor will be found to be in excellent shape, but containing a full skeleton of the last victim to have worn the Soul Duplex.